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Help: Gap between AC and defenses seems too large.
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<blockquote data-quote="Havrik Stoneskimmer" data-source="post: 5572680" data-attributes="member: 6670929"><p>I don't know, I think I agree with the people saying that it isn't broken. Unless you and your players aren't having fun.</p><p></p><p>My campaign is at 3rd level. The knight has an AC of 24 (which can be boosted even higher by the warpriest), so sometimes I need to roll an 18 to hit him. Meanwhile, the thief has an attack bonus high enough that in our last game he rolled a 2 and still hit.</p><p></p><p>But that's their shtick... the knight is supposed to draw and deflect attacks, and the thief deals out incredible amounts of damage. Take this away and the players get frustrated.</p><p></p><p>So I wouldn't try to make any math changes by giving out free feats or making house rules. If your players really think it's an issue, they can take feats or buy magic items to bolster their weak points (and you can hand out magic items with this in mind).</p><p></p><p>Maybe it just comes down to getting creative with your tactics. I found that my encounters got a lot more challenging when I started having the monsters ignore the knight (even risking his battle guardian opportunity attacks) to go after the glass cannon thief.</p></blockquote><p></p>
[QUOTE="Havrik Stoneskimmer, post: 5572680, member: 6670929"] I don't know, I think I agree with the people saying that it isn't broken. Unless you and your players aren't having fun. My campaign is at 3rd level. The knight has an AC of 24 (which can be boosted even higher by the warpriest), so sometimes I need to roll an 18 to hit him. Meanwhile, the thief has an attack bonus high enough that in our last game he rolled a 2 and still hit. But that's their shtick... the knight is supposed to draw and deflect attacks, and the thief deals out incredible amounts of damage. Take this away and the players get frustrated. So I wouldn't try to make any math changes by giving out free feats or making house rules. If your players really think it's an issue, they can take feats or buy magic items to bolster their weak points (and you can hand out magic items with this in mind). Maybe it just comes down to getting creative with your tactics. I found that my encounters got a lot more challenging when I started having the monsters ignore the knight (even risking his battle guardian opportunity attacks) to go after the glass cannon thief. [/QUOTE]
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Help: Gap between AC and defenses seems too large.
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