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Help: Gap between AC and defenses seems too large.
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5576280" data-attributes="member: 1165"><p>I'm looking at the way I've designed soldiers (and, likely, brutes and skirmishers). I'm thinking of giving many of them an at-will that targets something other than AC.</p><p></p><p>So, a spear-wielding warrior, who would probably be a soldier or skirmisher, might have an attack called armor-piercing strike that would target Reflex. It's a little harder to come up with flavor text that targets Fort though. (While poison would target Fort, that's only if it's not delivered by weapon. Like a blinding poison cloud I saw a nasty lurker using.)</p><p></p><p>Previously I'd given soldiers one at-will and an encounter or recharge power plus a "counterattack marked opponent" power, but it seems they should only have one <em>or</em> the other. I'll go with the counterattack.</p><p></p><p>Some WotC-designed soldiers have as many as three at-wills though, such as caravan guards, giving space for an NAD-targeting power when designing custom monsters. The counterattack power could let the soldier use any at-will, giving them options for beating anyone who targets their favored ally.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5576280, member: 1165"] I'm looking at the way I've designed soldiers (and, likely, brutes and skirmishers). I'm thinking of giving many of them an at-will that targets something other than AC. So, a spear-wielding warrior, who would probably be a soldier or skirmisher, might have an attack called armor-piercing strike that would target Reflex. It's a little harder to come up with flavor text that targets Fort though. (While poison would target Fort, that's only if it's not delivered by weapon. Like a blinding poison cloud I saw a nasty lurker using.) Previously I'd given soldiers one at-will and an encounter or recharge power plus a "counterattack marked opponent" power, but it seems they should only have one [i]or[/i] the other. I'll go with the counterattack. Some WotC-designed soldiers have as many as three at-wills though, such as caravan guards, giving space for an NAD-targeting power when designing custom monsters. The counterattack power could let the soldier use any at-will, giving them options for beating anyone who targets their favored ally. [/QUOTE]
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Help: Gap between AC and defenses seems too large.
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