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Help Get Me Fired Up For Traveller!
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<blockquote data-quote="Lhorgrim" data-source="post: 5492912" data-attributes="member: 12222"><p>So I was perusing my RPG bookshelf and found my copy of Mongoose Traveller. I've never played it, and I've only mostly read through it.</p><p></p><p>So give me some books, movies, T.V. shows, and/or music to help get me motivated to get to grips with it. I want to get in the right mindset to sell it to my small group of gamers. </p><p></p><p>The closest we've ever been to playing a Traveller type game would have been Battletech/Mechwarrior. We played the board game and used the RPG rules for our characters. I think a couple of the players have some experience with West End Games D6 Star Wars.</p><p></p><p>I like the artwork and feel of Traveller, but I've never played it in any of it's incarnations. I'm not sure how to handle adventures in the system, which is why I'm seeking motivation. In Star Wars we always had the problem of specialized characters with little to do in an adventure if the GM didn't make special effort to include them, and it usually felt forced. </p><p></p><p>I guess I need adventure ideas/examples, and a sense of appropriate pacing. I'm hoping to find some of that in books, movies, etc.</p></blockquote><p></p>
[QUOTE="Lhorgrim, post: 5492912, member: 12222"] So I was perusing my RPG bookshelf and found my copy of Mongoose Traveller. I've never played it, and I've only mostly read through it. So give me some books, movies, T.V. shows, and/or music to help get me motivated to get to grips with it. I want to get in the right mindset to sell it to my small group of gamers. The closest we've ever been to playing a Traveller type game would have been Battletech/Mechwarrior. We played the board game and used the RPG rules for our characters. I think a couple of the players have some experience with West End Games D6 Star Wars. I like the artwork and feel of Traveller, but I've never played it in any of it's incarnations. I'm not sure how to handle adventures in the system, which is why I'm seeking motivation. In Star Wars we always had the problem of specialized characters with little to do in an adventure if the GM didn't make special effort to include them, and it usually felt forced. I guess I need adventure ideas/examples, and a sense of appropriate pacing. I'm hoping to find some of that in books, movies, etc. [/QUOTE]
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