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<blockquote data-quote="jedavis" data-source="post: 5492996" data-attributes="member: 35933"><p>Not to repeat, but that was my first thought upon watching Firefly; "Wow... it's Traveller." You might also look at Elite or other space-trader type games as being similar to a mercantile-style Traveller game, with Hammer's Slammers or Schlock Mercenary being closer to a merc-style Trav game.</p><p></p><p>I'd also say that specialized characters are somewhat less of a problem in MongTrav due to the inclusion of Skill Packages at the end of character creation, and the connection rule is also helpful. Basically, both mechanisms let you get skills that a character of your careers normally wouldn't have access to. My current group has an ex-Marine / Scout, an Agent, a Doctor, and a Psion. I was initially a little worried about the non-combat classes being useless in combat, because they had been in Traveller d20, which I had played previously (they got 1/4 BaB... painful). However, the agent rolled Gun Combat 3, so he's a better shot than the marine. The doctor chose Gun Combat 0 from the skill package, and has decent Dex, so he can shoot competently, and the psion ended up more than capable of killing people with his brain. Similarly, everyone has some capability in starship combat / operations; the marine has Pilot and Comms, the agent has Astrogation and Gunner from Skill Package, the doctor has Engineering and Pilot, and the psion has Sensors (and maybe more Astrogation... not really sure). The psion tends to dominate social situations (high soc and telepathy will do that...), the agent is sneaky and can hack computers, the doctor heals people and has streetwise, and the marine kills people, but they're all useful in most situations, which I've been pretty happy with.</p><p></p><p>As for adventures... I have an adventure log for the campaign at <a href="http://www.obsidianportal.com/campaign/cmutrav/adventure-log" target="_blank">CMU Traveller | Obsidian Portal</a> . It's a little fragmented (it's actually the psion's player's notes that he's uploaded and that I've commented in italics), and in reverse order (start from the post furthest down the page), but it might give you some idea of what they've been doing.</p></blockquote><p></p>
[QUOTE="jedavis, post: 5492996, member: 35933"] Not to repeat, but that was my first thought upon watching Firefly; "Wow... it's Traveller." You might also look at Elite or other space-trader type games as being similar to a mercantile-style Traveller game, with Hammer's Slammers or Schlock Mercenary being closer to a merc-style Trav game. I'd also say that specialized characters are somewhat less of a problem in MongTrav due to the inclusion of Skill Packages at the end of character creation, and the connection rule is also helpful. Basically, both mechanisms let you get skills that a character of your careers normally wouldn't have access to. My current group has an ex-Marine / Scout, an Agent, a Doctor, and a Psion. I was initially a little worried about the non-combat classes being useless in combat, because they had been in Traveller d20, which I had played previously (they got 1/4 BaB... painful). However, the agent rolled Gun Combat 3, so he's a better shot than the marine. The doctor chose Gun Combat 0 from the skill package, and has decent Dex, so he can shoot competently, and the psion ended up more than capable of killing people with his brain. Similarly, everyone has some capability in starship combat / operations; the marine has Pilot and Comms, the agent has Astrogation and Gunner from Skill Package, the doctor has Engineering and Pilot, and the psion has Sensors (and maybe more Astrogation... not really sure). The psion tends to dominate social situations (high soc and telepathy will do that...), the agent is sneaky and can hack computers, the doctor heals people and has streetwise, and the marine kills people, but they're all useful in most situations, which I've been pretty happy with. As for adventures... I have an adventure log for the campaign at [URL="http://www.obsidianportal.com/campaign/cmutrav/adventure-log"]CMU Traveller | Obsidian Portal[/URL] . It's a little fragmented (it's actually the psion's player's notes that he's uploaded and that I've commented in italics), and in reverse order (start from the post furthest down the page), but it might give you some idea of what they've been doing. [/QUOTE]
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