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Help getting a Half-Orc into the Hammerfall Setting
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<blockquote data-quote="Thatwackyned" data-source="post: 5345578" data-attributes="member: 76945"><p>Hello and Thank you for your help. I ment Hammerfell <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p> </p><p>I want to play a Half-Orc in a campaign that is already running. The party is in the Dwarven main chapel room dedicated to Moradin AND Torog.</p><p> </p><p>The Dwarves wouldn't hire a Half-Orc at all. There was a Orc Band that crashed the citadel that the party is chasing down.</p><p> </p><p>This is what the DM said:</p><p> </p><p>1) These orcs are not a known quantity that has conducted raids across the land. I know i told you of Loudwater, but the Captain and Mayor of Loudwater would have no interest or knowledge of these Orcs, thus a contract with them would be a non sequiter. </p><p> </p><p>2) The dwarves who own the citadel are basically the red headed step children of a moderately influential clan. They would certainly not be hiring anyone for any tasks, due to dwarven stubborness and pride, nor would they be willing to reveal themselves to outsiders. The PCs are there in extremis and due to good RP/diplomacy inquiry. </p><p> </p><p>3) It is possible that you came with the invaders, with other missions in mind. I would recommend looking at the Hammerfell supplement if you could get your hands on it e-copy. There are some interesting ideas in there as to what an orc is doing with the dwarves. Also, OOC (as the party failed the check), the fact that the main chapel room is dedicated to Moradin AND Torog may give you an idea... </p><p> </p><p>4) Its the connect to why you are here in this particular place that needs to be worked on. And the reason why the remaining dwarves won't demand your capture and death for invading this citadel.</p><p> </p><p>Can anyone help me with a good reason a Half-Orc would be in the citadel and not killed on sight upon exit, would be great.</p><p> </p><p>Thanks again.</p></blockquote><p></p>
[QUOTE="Thatwackyned, post: 5345578, member: 76945"] Hello and Thank you for your help. I ment Hammerfell :( I want to play a Half-Orc in a campaign that is already running. The party is in the Dwarven main chapel room dedicated to Moradin AND Torog. The Dwarves wouldn't hire a Half-Orc at all. There was a Orc Band that crashed the citadel that the party is chasing down. This is what the DM said: 1) These orcs are not a known quantity that has conducted raids across the land. I know i told you of Loudwater, but the Captain and Mayor of Loudwater would have no interest or knowledge of these Orcs, thus a contract with them would be a non sequiter. 2) The dwarves who own the citadel are basically the red headed step children of a moderately influential clan. They would certainly not be hiring anyone for any tasks, due to dwarven stubborness and pride, nor would they be willing to reveal themselves to outsiders. The PCs are there in extremis and due to good RP/diplomacy inquiry. 3) It is possible that you came with the invaders, with other missions in mind. I would recommend looking at the Hammerfell supplement if you could get your hands on it e-copy. There are some interesting ideas in there as to what an orc is doing with the dwarves. Also, OOC (as the party failed the check), the fact that the main chapel room is dedicated to Moradin AND Torog may give you an idea... 4) Its the connect to why you are here in this particular place that needs to be worked on. And the reason why the remaining dwarves won't demand your capture and death for invading this citadel. Can anyone help me with a good reason a Half-Orc would be in the citadel and not killed on sight upon exit, would be great. Thanks again. [/QUOTE]
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Help getting a Half-Orc into the Hammerfall Setting
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