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Help getting kids to work together!
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<blockquote data-quote="Mark" data-source="post: 1200622" data-attributes="member: 5"><p>I'm not usually one to suggest long plots that arrive at one, and only one destination or outcome, but for a first campaign it might be worthwhile.</p><p></p><p>Set up a "prophesy" that tells of how they all need to be together at one final destination at some time (perhaps a soltice or equinox) with a number of items in their possession. Each of them has a particular item associated with them, and only their own, actual voices each reading a line of the prophesy will open a final portal. Make it so that they all need to be there and alive to "win" this short campaign. Perhaps five adventures (or however many players there are plus one final scenario). Have each of the adventures leading up to the final one be to collect one of the items for each of the characters. You may have to fudge things along the way to make sure you don't kill them yourself, but for an introductory campaign that's not such a problem.</p><p></p><p>After they manage their way through this initial campaign, they may find that working together all the time is more beneficial than being selfish...</p></blockquote><p></p>
[QUOTE="Mark, post: 1200622, member: 5"] I'm not usually one to suggest long plots that arrive at one, and only one destination or outcome, but for a first campaign it might be worthwhile. Set up a "prophesy" that tells of how they all need to be together at one final destination at some time (perhaps a soltice or equinox) with a number of items in their possession. Each of them has a particular item associated with them, and only their own, actual voices each reading a line of the prophesy will open a final portal. Make it so that they all need to be there and alive to "win" this short campaign. Perhaps five adventures (or however many players there are plus one final scenario). Have each of the adventures leading up to the final one be to collect one of the items for each of the characters. You may have to fudge things along the way to make sure you don't kill them yourself, but for an introductory campaign that's not such a problem. After they manage their way through this initial campaign, they may find that working together all the time is more beneficial than being selfish... [/QUOTE]
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