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Help! Getting My Group to Thundertree (Lost Mine of Phandelver)
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<blockquote data-quote="delericho" data-source="post: 6444530" data-attributes="member: 22424"><p>Based on my read-through of the adventure, Thundertree was far and away the most dangerous encounter in the thing. As such, I would indeed recommend leaving it to last.</p><p></p><p>One simple (-ish) way to do that is to use the map that PCs find in Cragmaw - the adventure as written says to use it to point them to an adventure of your own design, but you could instead have it point to the dragon's lair and promise "great wealth", or use it to establish a connection between the kidnappers and the dragon cultists, or something like that.</p><p></p><p>Or there's the other classic - the PCs return to Phandulin and find the place recovering from an attack. The locals then ask them to go deal with the dragon. But that might be a cliche too far... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="delericho, post: 6444530, member: 22424"] Based on my read-through of the adventure, Thundertree was far and away the most dangerous encounter in the thing. As such, I would indeed recommend leaving it to last. One simple (-ish) way to do that is to use the map that PCs find in Cragmaw - the adventure as written says to use it to point them to an adventure of your own design, but you could instead have it point to the dragon's lair and promise "great wealth", or use it to establish a connection between the kidnappers and the dragon cultists, or something like that. Or there's the other classic - the PCs return to Phandulin and find the place recovering from an attack. The locals then ask them to go deal with the dragon. But that might be a cliche too far... :) [/QUOTE]
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Help! Getting My Group to Thundertree (Lost Mine of Phandelver)
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