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Help! Getting My Group to Thundertree (Lost Mine of Phandelver)
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<blockquote data-quote="Nebulous" data-source="post: 6444562" data-attributes="member: 31465"><p>I'm running lost mine and the PCs just met the dragon in Thundertree last session. I think it is a super fun scenario, but i tweaked it some. I have it completely dark and smokey with falling ash, and used a picture of Ravenholm from Half Life 2 as an example. I removed the twig blights and there are only ash zombies and ash ghouls. The biggest changes were that the druid is a crazy ally of the green dragon, and the cultists stole the dragon's eggs as a bargaining chip. The PCs are now in the middle of this situation, because they don't know where Cragmaw Castle is or Wave Echo Cave, and only the druid does, so they need to him alive long enough to find out. Last session they ransacked his cottage, and I actually gave them a 50% chance to find a map marked with the information they needed, and they would have left Thundertree behind. Well, they failed the luck roll, and had to get the information out of the druid personally, but he won't help until the PCs help THEM get the dragon eggs back. </p><p></p><p>Anyway, in answer to your question............how do I get the PCs to Thundertree?</p><p></p><p>The FIRST thing that popped in my mind? The goblin lied to them. He didn't give them directions to Cragmaw. He gave them directions to Thundertree. They'll discover this once they get there, and still need the druid to steer them correctly. If this means changing the location of Thundertree on the map, so be it. They'll never know the difference.</p><p></p><p>This is the last recap</p><p></p><p><a href="https://app.box.com/s/f3yk72bm3vw8ubftpfkt" target="_blank">https://app.box.com/s/f3yk72bm3vw8ubftpfkt</a></p></blockquote><p></p>
[QUOTE="Nebulous, post: 6444562, member: 31465"] I'm running lost mine and the PCs just met the dragon in Thundertree last session. I think it is a super fun scenario, but i tweaked it some. I have it completely dark and smokey with falling ash, and used a picture of Ravenholm from Half Life 2 as an example. I removed the twig blights and there are only ash zombies and ash ghouls. The biggest changes were that the druid is a crazy ally of the green dragon, and the cultists stole the dragon's eggs as a bargaining chip. The PCs are now in the middle of this situation, because they don't know where Cragmaw Castle is or Wave Echo Cave, and only the druid does, so they need to him alive long enough to find out. Last session they ransacked his cottage, and I actually gave them a 50% chance to find a map marked with the information they needed, and they would have left Thundertree behind. Well, they failed the luck roll, and had to get the information out of the druid personally, but he won't help until the PCs help THEM get the dragon eggs back. Anyway, in answer to your question............how do I get the PCs to Thundertree? The FIRST thing that popped in my mind? The goblin lied to them. He didn't give them directions to Cragmaw. He gave them directions to Thundertree. They'll discover this once they get there, and still need the druid to steer them correctly. If this means changing the location of Thundertree on the map, so be it. They'll never know the difference. This is the last recap [URL]https://app.box.com/s/f3yk72bm3vw8ubftpfkt[/URL] [/QUOTE]
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