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Help getting old 2nd player to DM for 8 and 10 year old daughters
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<blockquote data-quote="Quickleaf" data-source="post: 6135037" data-attributes="member: 20323"><p>4e essentially has two versions operating in parallel: (1) the PHB, DMG, MM that were first released and (2) the "Essentials" products including the Heroes of the Fallen Lands, Heroes of the Forgotten Kingdoms, Monster Vault, etc. The "Essentials" character classes are generally more up to date, are designed to be simpler in play, and have more baked in story flavor. Not surprisingly this means that there are often 2 (or more!) versions of each class.</p><p></p><p>For example, the original 4e Assassin was first released in online Dragon #379, and has lots of shadow magic.</p><p></p><p>The essentials Executioner Assassin was released in online Dragon #394 (and later in Heroes of Shadow it would seem), and relies much less on shadow magic and more on martial skill and poison use.</p><p></p><p>4e is pretty much only being officially supported now thru the online Dragon and Dungeon magazines. There are a few good 4e adventure modules already released (with lots of threads on the topic), though you'll want to be careful to avoid the many bad ones.</p><p></p><p>From my little experience with 3.5's eccentricities, I think you'd be wise to use Pathfinder instead of 3.5 since Pathfinder is essentially a cleaned up revamped 3.75. And I have nothing but praise for Paizo who produces it; also, their adventure modules are generally of superb quality.</p><p></p><p>Personally, given your daughters age range and this being a family game I'd look at running a as simplified a game as possible. 1e, a retro-clone, or even the D&D Next playtest will feel like D&D without as much emphasis on tactical combat (which in turn frees up more time for story , exploration , and roleplaying).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6135037, member: 20323"] 4e essentially has two versions operating in parallel: (1) the PHB, DMG, MM that were first released and (2) the "Essentials" products including the Heroes of the Fallen Lands, Heroes of the Forgotten Kingdoms, Monster Vault, etc. The "Essentials" character classes are generally more up to date, are designed to be simpler in play, and have more baked in story flavor. Not surprisingly this means that there are often 2 (or more!) versions of each class. For example, the original 4e Assassin was first released in online Dragon #379, and has lots of shadow magic. The essentials Executioner Assassin was released in online Dragon #394 (and later in Heroes of Shadow it would seem), and relies much less on shadow magic and more on martial skill and poison use. 4e is pretty much only being officially supported now thru the online Dragon and Dungeon magazines. There are a few good 4e adventure modules already released (with lots of threads on the topic), though you'll want to be careful to avoid the many bad ones. From my little experience with 3.5's eccentricities, I think you'd be wise to use Pathfinder instead of 3.5 since Pathfinder is essentially a cleaned up revamped 3.75. And I have nothing but praise for Paizo who produces it; also, their adventure modules are generally of superb quality. Personally, given your daughters age range and this being a family game I'd look at running a as simplified a game as possible. 1e, a retro-clone, or even the D&D Next playtest will feel like D&D without as much emphasis on tactical combat (which in turn frees up more time for story , exploration , and roleplaying). [/QUOTE]
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