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Help getting old 2nd player to DM for 8 and 10 year old daughters
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6135043" data-attributes="member: 82106"><p>The original Assassin class was a "DDI only" special that was in Dragon (I don't recall the exact issue, but you can only get it from DDI in any case). Later on they came out with HoS and it contains a sort of "Essentialized" Assassin known as the "Executioner" IIRC. The original version used 'shrouds', which you placed on your target with a minor action 1/round. Later you could expend the shrouds to do various things (mostly 1d6 damage per shroud). This was a sort of big damage pulse kind of a mechanic, you could keep dropping tons of shrouds on one guy and then expend them all for a big burst of damage, but honestly there wasn't much point in not just dropping them on your current target to get a 1d6 damage boost right away. In general the DDI Assassin was considered rather an odd and underpowered striker. I have a guy playing one now, and it isn't bad, but it just doesn't quite feel right, except for some trivial situation like dropping 10 shrouds on someone from hiding and then ganking them with an attack, but that's really not a super interesting sort of encounter...</p><p></p><p>The Executioner uses poisons as its daily powers, which is more interesting, though a bit gamist. Basically you prepare your daily powers, and you can choose between different ones you have formula for (effectively it is very similar to how 4e wizards work). This class also gets a number of other class features as it levels up, which is pretty typical of Essentials style classes. Its solid, though like most of post-Essentials classes not radically powerful (the other way to put it is that by the time they finished HoS WotC had class design in 4e down cold, PHB1/2/3 classes often have some fairly serious min/maxing possibilities, the E-classes MUCH less so). </p><p></p><p>So, you can use either of these Assassins, they'll both work. The DDI one is a bit more of a mystical shadow magic user and the HoS one is more of a poison using rogueish class that is more similar to the old 1e assassin (complete with shield proficiency for free, lol). The two are so different they can share practically nothing, though technically they are both subclasses of the same class.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6135043, member: 82106"] The original Assassin class was a "DDI only" special that was in Dragon (I don't recall the exact issue, but you can only get it from DDI in any case). Later on they came out with HoS and it contains a sort of "Essentialized" Assassin known as the "Executioner" IIRC. The original version used 'shrouds', which you placed on your target with a minor action 1/round. Later you could expend the shrouds to do various things (mostly 1d6 damage per shroud). This was a sort of big damage pulse kind of a mechanic, you could keep dropping tons of shrouds on one guy and then expend them all for a big burst of damage, but honestly there wasn't much point in not just dropping them on your current target to get a 1d6 damage boost right away. In general the DDI Assassin was considered rather an odd and underpowered striker. I have a guy playing one now, and it isn't bad, but it just doesn't quite feel right, except for some trivial situation like dropping 10 shrouds on someone from hiding and then ganking them with an attack, but that's really not a super interesting sort of encounter... The Executioner uses poisons as its daily powers, which is more interesting, though a bit gamist. Basically you prepare your daily powers, and you can choose between different ones you have formula for (effectively it is very similar to how 4e wizards work). This class also gets a number of other class features as it levels up, which is pretty typical of Essentials style classes. Its solid, though like most of post-Essentials classes not radically powerful (the other way to put it is that by the time they finished HoS WotC had class design in 4e down cold, PHB1/2/3 classes often have some fairly serious min/maxing possibilities, the E-classes MUCH less so). So, you can use either of these Assassins, they'll both work. The DDI one is a bit more of a mystical shadow magic user and the HoS one is more of a poison using rogueish class that is more similar to the old 1e assassin (complete with shield proficiency for free, lol). The two are so different they can share practically nothing, though technically they are both subclasses of the same class. [/QUOTE]
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