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Help, give some recomendations of Dark Fantasy TTRPG
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<blockquote data-quote="CubicsRube" data-source="post: 8441202" data-attributes="member: 6848185"><p>I've been running it for about 2 years. It's not perfect, and not as well balanced as 5e at higher levels, but everything else about it I love.</p><p></p><p>When I think about house ruling D&D to my preferences, I usually start getting something similar to Shadow of the Demon Lord anyway!</p><p></p><p>Not sure what you want to know. It plays very similarly to D&D but a few things are noticeable:</p><p></p><ol> <li data-xf-list-type="ol">If you want to deal damage, pick a martial class. Magical classes are more for control or versatility</li> <li data-xf-list-type="ol">Many monsters have defenses against magic. Few have defenses against mundane attacks.</li> <li data-xf-list-type="ol">Not every ancestry has a soul, if they die, they die for good.</li> <li data-xf-list-type="ol">Spell schools are extremely modular and will define your magic user. Want to be a bard, pick the song school. Want to be an abjurer? Protection. What about a time wizard? Technomancer? Rune wizard? There's tons of cool opportunities.</li> <li data-xf-list-type="ol">I love the spell schools as a GM, because I can give NPCs spells on the fly. I simply decide what school of spells they would have and what their power level is and I'm good to go.</li> <li data-xf-list-type="ol">PCs at the end will have chosen 3 different classes. I've had fun creating sample characters and my players have enjoyed creating them too.</li> </ol><p></p><p>That's all I can think of for now.</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 8441202, member: 6848185"] I've been running it for about 2 years. It's not perfect, and not as well balanced as 5e at higher levels, but everything else about it I love. When I think about house ruling D&D to my preferences, I usually start getting something similar to Shadow of the Demon Lord anyway! Not sure what you want to know. It plays very similarly to D&D but a few things are noticeable: [LIST=1] [*]If you want to deal damage, pick a martial class. Magical classes are more for control or versatility [*]Many monsters have defenses against magic. Few have defenses against mundane attacks. [*]Not every ancestry has a soul, if they die, they die for good. [*]Spell schools are extremely modular and will define your magic user. Want to be a bard, pick the song school. Want to be an abjurer? Protection. What about a time wizard? Technomancer? Rune wizard? There's tons of cool opportunities. [*]I love the spell schools as a GM, because I can give NPCs spells on the fly. I simply decide what school of spells they would have and what their power level is and I'm good to go. [*]PCs at the end will have chosen 3 different classes. I've had fun creating sample characters and my players have enjoyed creating them too. [/LIST] That's all I can think of for now. [/QUOTE]
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