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Help ! How can I challenge the Druid ?...
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<blockquote data-quote="I'm A Banana" data-source="post: 124049" data-attributes="member: 2067"><p>A few things to remember:</p><p></p><p>Invisibility doesn't help much, if at all, against a druid, or anybody with a familiar. Any sort of improved senses (blindsight or scent), which a LOT of animals have, would help get the general area of the creature, and then one <em>faerie fire</em> later, you've got a big glowing target.</p><p></p><p>Druids suck arse at ranged attacks. REALLY. They've got a few spells, but jack for weapons (yay! 1d4 ranged damage! I'm cookin' now!)</p><p></p><p>Wildshape = Flying. Wildshape + Wild Spell feat = Flyer who can still cast spells.</p><p></p><p>The guy's pretty good at a melee attack, but is not so hot at ranged.</p><p></p><p>Since the fighter looks more intimidating, think of situations where the druid is the major target. Think assassins who've come to hit the one (but beware the Druid's good Spot), think villains whose main goal is to corrupt or destroy the natural world, think creatures that defy the natural order, especially if other characters don't care too much.</p><p></p><p>I suppose my group's lucky, though. Two spellcasters, the druid, and a Paladin make for some good rounding, as long as I don't throw locks at them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 124049, member: 2067"] A few things to remember: Invisibility doesn't help much, if at all, against a druid, or anybody with a familiar. Any sort of improved senses (blindsight or scent), which a LOT of animals have, would help get the general area of the creature, and then one [I]faerie fire[/I] later, you've got a big glowing target. Druids suck arse at ranged attacks. REALLY. They've got a few spells, but jack for weapons (yay! 1d4 ranged damage! I'm cookin' now!) Wildshape = Flying. Wildshape + Wild Spell feat = Flyer who can still cast spells. The guy's pretty good at a melee attack, but is not so hot at ranged. Since the fighter looks more intimidating, think of situations where the druid is the major target. Think assassins who've come to hit the one (but beware the Druid's good Spot), think villains whose main goal is to corrupt or destroy the natural world, think creatures that defy the natural order, especially if other characters don't care too much. I suppose my group's lucky, though. Two spellcasters, the druid, and a Paladin make for some good rounding, as long as I don't throw locks at them. :) [/QUOTE]
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