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Help! How can our PCs find something we lost?
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<blockquote data-quote="TYPO5478" data-source="post: 3034868" data-attributes="member: 37531"><p>If you're going the 20 Questions route, I find it helps to start general and get specific:</p><p></p><p>"Is the cauldron still on this plane of existence?"</p><p>"Is the cauldron still on this continent?"</p><p>"Is the cauldron still in this country?"</p><p>"Is the cauldron more than one country away?"</p><p>"Is the cauldron more than 500 miles from here? 100 miles? 50 miles?"</p><p>"Is the cauldron stationary (or being moved)?"</p><p>etc.</p><p></p><p>Ask questions that help regardless of whether the answer is yes or no:</p><p></p><p>"Is the cauldron north of here?" If the answer is yes, then you know it's north of your position; if the answer is no, then it is either south of your position or due west or east (provided it's still on the same plane, of course). Presumably, if it were on another plane, the answer to that question would be mu.</p><p></p><p>Then there are (riskier) questions that the deity may or may not be able to answer. Quesitons of possiblity and intention:</p><p></p><p>"Are the people who have the cauldron going to a city?"</p><p>"Do the people who have the cauldron intend to keep it?"</p><p>"Will the cauldron stay on this plane of existence for the next 24 hours?"</p><p>etc.</p><p></p><p>I just reread <em>commune</em>; remember that a short phrase could be substituted for a yes/no answer. Try to take advantage of that. Also remember that "the entities contacted structure their answers to further their own purposes." Make sure they're on your side before you ask too much (although, the fact that the spell describes the answers as being correct to the best knowledge of the entity implies that the entity is bound to be honest even if its purpose differs, even drastically, from yours).</p></blockquote><p></p>
[QUOTE="TYPO5478, post: 3034868, member: 37531"] If you're going the 20 Questions route, I find it helps to start general and get specific: "Is the cauldron still on this plane of existence?" "Is the cauldron still on this continent?" "Is the cauldron still in this country?" "Is the cauldron more than one country away?" "Is the cauldron more than 500 miles from here? 100 miles? 50 miles?" "Is the cauldron stationary (or being moved)?" etc. Ask questions that help regardless of whether the answer is yes or no: "Is the cauldron north of here?" If the answer is yes, then you know it's north of your position; if the answer is no, then it is either south of your position or due west or east (provided it's still on the same plane, of course). Presumably, if it were on another plane, the answer to that question would be mu. Then there are (riskier) questions that the deity may or may not be able to answer. Quesitons of possiblity and intention: "Are the people who have the cauldron going to a city?" "Do the people who have the cauldron intend to keep it?" "Will the cauldron stay on this plane of existence for the next 24 hours?" etc. I just reread [I]commune[/I]; remember that a short phrase could be substituted for a yes/no answer. Try to take advantage of that. Also remember that "the entities contacted structure their answers to further their own purposes." Make sure they're on your side before you ask too much (although, the fact that the spell describes the answers as being correct to the best knowledge of the entity implies that the entity is bound to be honest even if its purpose differs, even drastically, from yours). [/QUOTE]
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