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Help! How do I do a ball scene?
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<blockquote data-quote="arwink" data-source="post: 293705" data-attributes="member: 2292"><p>Some more thoughts:</p><p></p><p>You know the phrase - behind closed doors? If you're concerned about embarresing anyone with seduction scenes, all you need to do is the set-up and a yay or nay. Then behind closed doors is where it stays. A few casual flirting remarks, mention that the option is there, and let the PC choose as they will. How far is too far will vary from group to group, and try to gauge how others are reacting to the situation - whether their unhappy with its place in the game or seem interested in the chance for their PC's to develop a character. I've once had a player greatly upset that someone elses character scored and he didn't - mainly because they were an uptight priest and his character was meant to be a Casanova. Sometimes you don't realise this is how people want to play their characters until you throw them into this kind of situation. May also be worth feeling out the players feelings on these kind of shenanigans before the game, work out whose most comfortable and whose not.</p><p></p><p>Don't be afriad to rely on skill checks. If you're uncomfortable roleplaying, they're a great way to get you back on familiar turf. There are all sorts of social skills, many mentioned above, that fit into a ball situation. Roleplay as much as your comfortable with, then push it ten percent. After you hit that point, go for a roll. Basically, if you aren't comfortable role playing and you push it too far, you end up feeling like the attmempt failed. If you go for small increments instead of the huge leap, you gradually improve on the situation one session at a time.</p><p></p><p>Do the voices. Really. The more you get into character, the easier it becomes. Don't be afriad of stuffing the accent or feeling embarressed - more often than not, players are greatful for the attempt and the change of pace.</p></blockquote><p></p>
[QUOTE="arwink, post: 293705, member: 2292"] Some more thoughts: You know the phrase - behind closed doors? If you're concerned about embarresing anyone with seduction scenes, all you need to do is the set-up and a yay or nay. Then behind closed doors is where it stays. A few casual flirting remarks, mention that the option is there, and let the PC choose as they will. How far is too far will vary from group to group, and try to gauge how others are reacting to the situation - whether their unhappy with its place in the game or seem interested in the chance for their PC's to develop a character. I've once had a player greatly upset that someone elses character scored and he didn't - mainly because they were an uptight priest and his character was meant to be a Casanova. Sometimes you don't realise this is how people want to play their characters until you throw them into this kind of situation. May also be worth feeling out the players feelings on these kind of shenanigans before the game, work out whose most comfortable and whose not. Don't be afriad to rely on skill checks. If you're uncomfortable roleplaying, they're a great way to get you back on familiar turf. There are all sorts of social skills, many mentioned above, that fit into a ball situation. Roleplay as much as your comfortable with, then push it ten percent. After you hit that point, go for a roll. Basically, if you aren't comfortable role playing and you push it too far, you end up feeling like the attmempt failed. If you go for small increments instead of the huge leap, you gradually improve on the situation one session at a time. Do the voices. Really. The more you get into character, the easier it becomes. Don't be afriad of stuffing the accent or feeling embarressed - more often than not, players are greatful for the attempt and the change of pace. [/QUOTE]
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