Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Help - how to build a cleric/rogue?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jubilee" data-source="post: 3158440" data-attributes="member: 36594"><p>In our games we occassionally use the "apprentice level" rules in the DMG 3.0. You basically take half a level of two classes at the same time. It is on page 40 of the 3.0 DMG. </p><p></p><p>You have to choose a primary class, and you get the HP and skill points (and skill set) of that class at first level, and at 2nd you take the HP and skill points(and skill set) of the secondary class. You get all weapon & armor proficiencies from both classes, and you get some limited spell casting - you can cast 2 zero & 1 first level spells (bonus spells do apply), but your turn undead is treated as if you were zero level - I think you can still do it, but you don't have a level to add to the rolls for turning. You would end up with a 0 attack bonus, +1 fort, +1 ref, and +1 will save. At 2nd level you would adjust that so you'd have the saves and attack bonus that a cleric 1/rogue 1 would have. You wouldn't get sneak attack dice until 2nd level, either.</p><p></p><p>Anyway, it would preserve flavor and give you the skill points at first that you need. Good luck!</p><p></p><p>/ali</p></blockquote><p></p>
[QUOTE="Jubilee, post: 3158440, member: 36594"] In our games we occassionally use the "apprentice level" rules in the DMG 3.0. You basically take half a level of two classes at the same time. It is on page 40 of the 3.0 DMG. You have to choose a primary class, and you get the HP and skill points (and skill set) of that class at first level, and at 2nd you take the HP and skill points(and skill set) of the secondary class. You get all weapon & armor proficiencies from both classes, and you get some limited spell casting - you can cast 2 zero & 1 first level spells (bonus spells do apply), but your turn undead is treated as if you were zero level - I think you can still do it, but you don't have a level to add to the rolls for turning. You would end up with a 0 attack bonus, +1 fort, +1 ref, and +1 will save. At 2nd level you would adjust that so you'd have the saves and attack bonus that a cleric 1/rogue 1 would have. You wouldn't get sneak attack dice until 2nd level, either. Anyway, it would preserve flavor and give you the skill points at first that you need. Good luck! /ali [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Help - how to build a cleric/rogue?
Top