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Help - how would these NPCs react? (a bit long)
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<blockquote data-quote="NewJeffCT" data-source="post: 4482243" data-attributes="member: 10784"><p>The six players (level 8 in 3.5) infiltrated a large gathering of pirates gathered on a secretive pirate island (protected by magical means) In a sideplot, a few months back, one of the players' nephews was snatched by a pirate named Gelig that has a reputation as the meanest, biggest & baddest around. (I keep having that old Jim Croce song go through my head "Don't Mess Around with Jim")</p><p></p><p>The gathering is nearly 1,400 pirates, overcrowded into an area built for 400. Most of them are drunk as part of the free booze being given away for a big celebration ("Fall of Liaven" is the adventure)... the players were disguised as pirates (not a hard disguise, but it involved hiding obvious symbols of good, etc)</p><p></p><p>Last session, the players thought they were going to ambush Gelig when he was separated from his equally vicious gnoll barbarian first mate. However, Gelig's ship warlock managed to roll a "20" on his spot check and figured out the ambush... and, the PCs got ambushed instead.</p><p></p><p>However, the PCs managed to use some good strategy and got some great damage rolls, and managed to kill Gelig, his gnoll first mate and about 20 of their shipmates. The badly bleeding warlock fled the scene, as did the nephew who had joined Gelig's crew... while one PC was knocked down below 0hp, he was quickly healed. So, six PCs and one NPC managed to take out the biggest, baddest, meanest pirate in the local waters without losing a single person.</p><p></p><p>The fight took place out in the open, but was at the break of dawn when most of the drunken pirates were sleeping off hangovers - however, there are obviously witnesses (but no "witnesses") and word travels quickly in such a small crowded area. The PC Paladin of Freedom (a C/G version of the paladin) did call down a smite from his C/G deity during the battle as well.</p><p></p><p>I had not expected them to go after Gelig so soon on the island, so I'm at a loss as to how the rest of the pirates would react at the news that Gelig just got killed.</p><p></p><p>1) Would the other pirates - who lived in fear of Gelig - now step forward to challenge the PCs in a king of the hill sort of situation? (i.e., the pirate & crew that was #2 on the list of most feared now challenges the PCs, or at least the PC's "champion"?)</p><p>2) Would the PCs have at least a little time for the remaining </p><p>pirates taking them in and trying to get to know their strengths & weaknesses first?</p><p>3) Would the PCs be the new sheriffs in town, and have the rule of the roost and have the pirates be in fear of them now?</p><p>4) Several groups of pirates band together to kill the PCs?</p><p>5) Something else altogether that I'm missing completely?</p><p></p><p>As a side note, at least 3 interested "neutral" parties will quickly get word of the PC's victory. One is the BMOC, a very wealthy & powerful merchant, who may or may not be thankful that the PCs killed the the chaotic & unpredictable Gelig; Two, a smuggler/Han Solo type that will be happy the PCs offed Gelig; and Three, a traveling Neutral-aligned priest and his bodyguard companion, who will be very intrigued.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 4482243, member: 10784"] The six players (level 8 in 3.5) infiltrated a large gathering of pirates gathered on a secretive pirate island (protected by magical means) In a sideplot, a few months back, one of the players' nephews was snatched by a pirate named Gelig that has a reputation as the meanest, biggest & baddest around. (I keep having that old Jim Croce song go through my head "Don't Mess Around with Jim") The gathering is nearly 1,400 pirates, overcrowded into an area built for 400. Most of them are drunk as part of the free booze being given away for a big celebration ("Fall of Liaven" is the adventure)... the players were disguised as pirates (not a hard disguise, but it involved hiding obvious symbols of good, etc) Last session, the players thought they were going to ambush Gelig when he was separated from his equally vicious gnoll barbarian first mate. However, Gelig's ship warlock managed to roll a "20" on his spot check and figured out the ambush... and, the PCs got ambushed instead. However, the PCs managed to use some good strategy and got some great damage rolls, and managed to kill Gelig, his gnoll first mate and about 20 of their shipmates. The badly bleeding warlock fled the scene, as did the nephew who had joined Gelig's crew... while one PC was knocked down below 0hp, he was quickly healed. So, six PCs and one NPC managed to take out the biggest, baddest, meanest pirate in the local waters without losing a single person. The fight took place out in the open, but was at the break of dawn when most of the drunken pirates were sleeping off hangovers - however, there are obviously witnesses (but no "witnesses") and word travels quickly in such a small crowded area. The PC Paladin of Freedom (a C/G version of the paladin) did call down a smite from his C/G deity during the battle as well. I had not expected them to go after Gelig so soon on the island, so I'm at a loss as to how the rest of the pirates would react at the news that Gelig just got killed. 1) Would the other pirates - who lived in fear of Gelig - now step forward to challenge the PCs in a king of the hill sort of situation? (i.e., the pirate & crew that was #2 on the list of most feared now challenges the PCs, or at least the PC's "champion"?) 2) Would the PCs have at least a little time for the remaining pirates taking them in and trying to get to know their strengths & weaknesses first? 3) Would the PCs be the new sheriffs in town, and have the rule of the roost and have the pirates be in fear of them now? 4) Several groups of pirates band together to kill the PCs? 5) Something else altogether that I'm missing completely? As a side note, at least 3 interested "neutral" parties will quickly get word of the PC's victory. One is the BMOC, a very wealthy & powerful merchant, who may or may not be thankful that the PCs killed the the chaotic & unpredictable Gelig; Two, a smuggler/Han Solo type that will be happy the PCs offed Gelig; and Three, a traveling Neutral-aligned priest and his bodyguard companion, who will be very intrigued. [/QUOTE]
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