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Help, I’m a Terrible (4E) DM
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<blockquote data-quote="Quickleaf" data-source="post: 5795001" data-attributes="member: 20323"><p>Well don't worry, most of the modules are poorly written. Joking aside...</p><p></p><p></p><p>What is your party composition? Are there an inordinate number of controller types?</p><p></p><p>I don't see forced movement/prone as problems, unless you take thematic issue with medium-sized PCs knocking down a giant.</p><p></p><p>Action denial is a major issue for elites and, especially, solos. The more recent monster design since MM3 has improved this somewhat, but you may need to tweak your monsters to keep pace, especially for higher-level monsters. I can offer some links & ideas if that's useful to you.</p><p></p><p>Btw, what level are you playing at?</p><p></p><p></p><p>A defender can only defend what they can see. Try introducing waves of monsters from a new direction of the battlefield on the second, third, or fourth round once the defenders are already in the thick of things. Like, say, a rear assault from a couple lurkers or skirmishers.</p><p></p><p>A defender can only defend against what they can hit. Introduce a bunch of minion artillery that can't be engaged in melee right away, for example they're elevated on a castle wall. Then have them focus fire on squishies. I guarantee your players will be sweating.</p><p></p><p></p><p>This could be due to any number of reasons, but I'd need more info about the particulars first. </p><p></p><p>[MENTION=40398]Tequila Sunrise[/MENTION] already asked the most important question about monster math.</p><p></p><p></p><p>Ok, what about the scenario setup? Are you providing predictable combat scenarios which allow the PCs to exploit choke points time after time? Or are you providing dynamic battlefields with dangerous terrain? </p><p></p><p>Unlike previous editions, 4e places a big emphasis on terrain. Unfortunately, the books don't do a good job of providing more examples or guidelines for creating your own. +1 for making terrain important. -1 for follow-thru.</p><p></p><p></p><p>Hmm, you're running Lair Assault? Is that your normal reference point for 4e or just something special you do on the side?</p><p></p><p></p><p>Don't panic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Are you saying the rest of the group is bored, or just you? Or all of you? I just want to confirm that this issue is indeed of the same magnitude for the entire group.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5795001, member: 20323"] Well don't worry, most of the modules are poorly written. Joking aside... What is your party composition? Are there an inordinate number of controller types? I don't see forced movement/prone as problems, unless you take thematic issue with medium-sized PCs knocking down a giant. Action denial is a major issue for elites and, especially, solos. The more recent monster design since MM3 has improved this somewhat, but you may need to tweak your monsters to keep pace, especially for higher-level monsters. I can offer some links & ideas if that's useful to you. Btw, what level are you playing at? A defender can only defend what they can see. Try introducing waves of monsters from a new direction of the battlefield on the second, third, or fourth round once the defenders are already in the thick of things. Like, say, a rear assault from a couple lurkers or skirmishers. A defender can only defend against what they can hit. Introduce a bunch of minion artillery that can't be engaged in melee right away, for example they're elevated on a castle wall. Then have them focus fire on squishies. I guarantee your players will be sweating. This could be due to any number of reasons, but I'd need more info about the particulars first. [MENTION=40398]Tequila Sunrise[/MENTION] already asked the most important question about monster math. Ok, what about the scenario setup? Are you providing predictable combat scenarios which allow the PCs to exploit choke points time after time? Or are you providing dynamic battlefields with dangerous terrain? Unlike previous editions, 4e places a big emphasis on terrain. Unfortunately, the books don't do a good job of providing more examples or guidelines for creating your own. +1 for making terrain important. -1 for follow-thru. Hmm, you're running Lair Assault? Is that your normal reference point for 4e or just something special you do on the side? Don't panic :D Are you saying the rest of the group is bored, or just you? Or all of you? I just want to confirm that this issue is indeed of the same magnitude for the entire group. [/QUOTE]
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