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Help, I’m a Terrible (4E) DM
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<blockquote data-quote="Retreater" data-source="post: 5795659" data-attributes="member: 42040"><p>All characters are designed with Character Builder with level-appropriate gear, though I'm not 100% sure of item rarity.</p><p> </p><p>The PC in question had a 35 AC at 7th level - and the AC is situational, not every single round. It's like if he spends his second wind, he has a feat and equipment that boosts his AC to an ungodly total until the end of his next turn or something. That was just one irritant that stuck out - that I had to drop a Natural 20 just to hit him and that it didn't even do critical damage. (This was with an Elite "boss" monster.)</p><p> </p><p>I know there are monsters that I can use that will attack the party's weaknesses if I carefully analyze those weaknesses and scour every product for those enemies. However, 4E is not supposed to be such a challenge to DM - the primary reason I switched from Pathfinder/3.x. It's the equivalent of in Pathfinder/3.x saying that I can't hit the tank fighter with anything, so I have to use shadows that can attack a touch AC and drain his Strength so he has to adjust his weight allowance and as a result can no longer wear full plate, thus dropping his AC so he can fight other level-appropriate monsters along with the rest of the party. </p><p> </p><p>4E is supposed to be better balanced than this, right? </p><p> </p><p>I'm running adventures that are supposed to be the cream of the crop of the latter day 4E design paradigms - Cairn of the Winter King, Gardmore Abbey - and I can't believe that I'm running into these issues.</p></blockquote><p></p>
[QUOTE="Retreater, post: 5795659, member: 42040"] All characters are designed with Character Builder with level-appropriate gear, though I'm not 100% sure of item rarity. The PC in question had a 35 AC at 7th level - and the AC is situational, not every single round. It's like if he spends his second wind, he has a feat and equipment that boosts his AC to an ungodly total until the end of his next turn or something. That was just one irritant that stuck out - that I had to drop a Natural 20 just to hit him and that it didn't even do critical damage. (This was with an Elite "boss" monster.) I know there are monsters that I can use that will attack the party's weaknesses if I carefully analyze those weaknesses and scour every product for those enemies. However, 4E is not supposed to be such a challenge to DM - the primary reason I switched from Pathfinder/3.x. It's the equivalent of in Pathfinder/3.x saying that I can't hit the tank fighter with anything, so I have to use shadows that can attack a touch AC and drain his Strength so he has to adjust his weight allowance and as a result can no longer wear full plate, thus dropping his AC so he can fight other level-appropriate monsters along with the rest of the party. 4E is supposed to be better balanced than this, right? I'm running adventures that are supposed to be the cream of the crop of the latter day 4E design paradigms - Cairn of the Winter King, Gardmore Abbey - and I can't believe that I'm running into these issues. [/QUOTE]
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Help, I’m a Terrible (4E) DM
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