Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Help, I’m a Terrible (4E) DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5795778" data-attributes="member: 73201"><p>I'd amp up the monsters with more damage output, toss in some more minions that are like 3+ levels higher than the party, use swarm tactics, build a party of monsters that will respond tactically against the PCs (i.e. they are taking out the cleric first to get rid of the healing coming in or the mage to drop the highest DPS w/ the lowest AC kind of thing). </p><p></p><p>I ran into some issues when I DM'd 4E from 1-30, but my issues with the PCs weren't until they hit EPIC tier where they started tearing through things. That's when I amped up the level of the encounters (I had to go with level 27-30 encounters for a level 21-22 group). So I wouldn't follow the modules by the book, I'd definitely up the difficulty of the encounters if you are having so many problems right now. </p><p></p><p>It sounds like you have a very smart group who min/max. The other thing I'd also check to make sure they have <u><strong>level appropriate gear</strong></u>. It sounds like with 35 AC at level 7 they may have artifacts or wondrous items that should be VERY rare and I'd stomp on that stuff right away before it gets much more out of hand. Correct me if I'm wrong, but I think +2 stuff should be the highest they should be having right now to be level appropriate (level 1-5 = +1, level 6-10 = +2....) and the +2 stuff isn't THAT great to give so many bonuses to their abilities/powers and a lot of that stuff that is added into magical items is 1/day or 1/encounter stuff.</p><p></p><p>I see you do 4 encounters before resting which is another good way to offset them. Having them go through waves of fight after fight to drain them (making it impossible to rest and regain some encounter powers - this will put the fear of the DM into them!). I like to use descriptions of things and give waves of harder minions to make them blow their bigger powers, make things sound scarier than they are. Put down minis instead of tokens to represent them, then at encounter 4 or 5 toss in some elites and a solo, mix it up more.</p><p></p><p>I'm sure that I'd do other things a bit differently as well, but w/o knowing your party make-up, stats, gear, etc it's just hard to give you advice other than generalities.</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5795778, member: 73201"] I'd amp up the monsters with more damage output, toss in some more minions that are like 3+ levels higher than the party, use swarm tactics, build a party of monsters that will respond tactically against the PCs (i.e. they are taking out the cleric first to get rid of the healing coming in or the mage to drop the highest DPS w/ the lowest AC kind of thing). I ran into some issues when I DM'd 4E from 1-30, but my issues with the PCs weren't until they hit EPIC tier where they started tearing through things. That's when I amped up the level of the encounters (I had to go with level 27-30 encounters for a level 21-22 group). So I wouldn't follow the modules by the book, I'd definitely up the difficulty of the encounters if you are having so many problems right now. It sounds like you have a very smart group who min/max. The other thing I'd also check to make sure they have [U][B]level appropriate gear[/B][/U]. It sounds like with 35 AC at level 7 they may have artifacts or wondrous items that should be VERY rare and I'd stomp on that stuff right away before it gets much more out of hand. Correct me if I'm wrong, but I think +2 stuff should be the highest they should be having right now to be level appropriate (level 1-5 = +1, level 6-10 = +2....) and the +2 stuff isn't THAT great to give so many bonuses to their abilities/powers and a lot of that stuff that is added into magical items is 1/day or 1/encounter stuff. I see you do 4 encounters before resting which is another good way to offset them. Having them go through waves of fight after fight to drain them (making it impossible to rest and regain some encounter powers - this will put the fear of the DM into them!). I like to use descriptions of things and give waves of harder minions to make them blow their bigger powers, make things sound scarier than they are. Put down minis instead of tokens to represent them, then at encounter 4 or 5 toss in some elites and a solo, mix it up more. I'm sure that I'd do other things a bit differently as well, but w/o knowing your party make-up, stats, gear, etc it's just hard to give you advice other than generalities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Help, I’m a Terrible (4E) DM
Top