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Help, I’m a Terrible (4E) DM
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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5795874" data-attributes="member: 73201"><p>I don't know why that adventure gave out a Paragon level artifact, but you guys were definitely playing the deck wrong if he keeps drawing out the same card. Tihis is the normal Artifact Deck from the <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/duad/20100422" target="_blank">WOTC site & Article</a> on it:</p><p></p><p><strong><u>The Deck of Many Things is appropriate for paragon level characters</u>.</strong> The Deck of Many Things is, by itself, an object that holds within it the potential for either great ruin or great reward. Though the true origins of the Deck of Many Things have been lost to the ages, many historians believe that the artifact was originally a gift from a powerful and ancient archfey to a long-forgotten emperor. The archfey knew that the emperor was extremely superstitious and could not resist reading his own fortunes within the cards. Some hold the Deck of Many Things responsible for shattering that ancient empire and giving rise to powerful warlords that vied for control of the remnants of that empire. The Deck of Many Things passes from hand to hand, bringing the low the mighty and elevating the meek (and sometimes vice versa).</p><p></p><p><u><strong>How to play it:</strong></u></p><p>The Deck of Many Things fades in and out of history, wreaking havoc and upsetting the order of things from time to time. It is an agent of chaos in an otherwise ordered world, and <em>once someone has drawn from the Deck of Many Things it vanishes, never to be seen again by that person. It leaves behind only the fate chosen by</em></p><p><em>the card that was drawn</em>.</p><p></p><p><u><strong>Skull Card:</strong></u></p><p>Ruin</p><p>Four sword wraiths (Monster Manual, page 167), a nightwalker (Monster Manual, page 197) and an immolith demon (Monster Manual, page 56) appear and attack you and your allies immediately.</p><p></p><p>The Deck from Gardmore Abbey shouldn't have anything nearly as powerful as what you are describing, which is detailed <a href="http://community.wizards.com/go/thread/view/75882/28595137/Questions_on_the_Deck_of_Many_Things_%28spoilers%29?pg=2" target="_blank">here</a> in the WOTC community page.</p><p></p><p>Anyhow, I know you aren't playing any longer with that group or with that artifact, but know for future usage that you were playing the deck wrong and either the player was pulling a fast one on you or the rules for playing it were interpreted wrong. The old Deck used to break games and the new one has been balanced much better.</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5795874, member: 73201"] I don't know why that adventure gave out a Paragon level artifact, but you guys were definitely playing the deck wrong if he keeps drawing out the same card. Tihis is the normal Artifact Deck from the [URL="http://www.wizards.com/DnD/Article.aspx?x=dnd/duad/20100422"]WOTC site & Article[/URL] on it: [B][U]The Deck of Many Things is appropriate for paragon level characters[/U].[/B] The Deck of Many Things is, by itself, an object that holds within it the potential for either great ruin or great reward. Though the true origins of the Deck of Many Things have been lost to the ages, many historians believe that the artifact was originally a gift from a powerful and ancient archfey to a long-forgotten emperor. The archfey knew that the emperor was extremely superstitious and could not resist reading his own fortunes within the cards. Some hold the Deck of Many Things responsible for shattering that ancient empire and giving rise to powerful warlords that vied for control of the remnants of that empire. The Deck of Many Things passes from hand to hand, bringing the low the mighty and elevating the meek (and sometimes vice versa). [U][B]How to play it:[/B][/U] The Deck of Many Things fades in and out of history, wreaking havoc and upsetting the order of things from time to time. It is an agent of chaos in an otherwise ordered world, and [I]once someone has drawn from the Deck of Many Things it vanishes, never to be seen again by that person. It leaves behind only the fate chosen by the card that was drawn[/I]. [U][B]Skull Card:[/B][/U] Ruin Four sword wraiths (Monster Manual, page 167), a nightwalker (Monster Manual, page 197) and an immolith demon (Monster Manual, page 56) appear and attack you and your allies immediately. The Deck from Gardmore Abbey shouldn't have anything nearly as powerful as what you are describing, which is detailed [URL="http://community.wizards.com/go/thread/view/75882/28595137/Questions_on_the_Deck_of_Many_Things_%28spoilers%29?pg=2"]here[/URL] in the WOTC community page. Anyhow, I know you aren't playing any longer with that group or with that artifact, but know for future usage that you were playing the deck wrong and either the player was pulling a fast one on you or the rules for playing it were interpreted wrong. The old Deck used to break games and the new one has been balanced much better. [/QUOTE]
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