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Help, I’m a Terrible (4E) DM
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<blockquote data-quote="On Puget Sound" data-source="post: 5795983" data-attributes="member: 68988"><p>Actually, using the un-assembled cards, per Gardmore Abbey, works differently than the article quoted by Traveon:</p><p>If the card is present at the start of an encounter, whether carried by a PC, held by a villain, or just lying around somewhere, a manifestation (in this case, an image of a skull) appears in a random square adjacent to where the card started (the manifestation does not move, even if the card does).</p><p></p><p>Any creature that moves into the square with the image can use the power associated with it. "Skull's Demise" is an encounter power that, on a hit, causes unconsciousness and possibly death. Once the power is used, the image's square and all adjacent squares deal necrotic damage to anyone ending turn therein.</p><p></p><p>So yes, this paragon level item is given out in a level 7 adventure. It's an "I win" button vs any level-appropriate boss... mostly. It does have one significant risk - if an enemy creature gets the highest initiative, it should immediately run into that square and use Skull's Demise against a PC, ideally the one who possesses the card! It's an artifact, it wants to be used, it thrives on chaos and uncertainty. Enemies don't need to know what it does; they just feel its power and instinctively want to use it. </p><p></p><p>It also wants to find more cards and re-unite the deck, and given the Deck's focus on chance and luck, the odds are that somehow future encounters will include enemies who hold other cards.</p><p></p><p>This is a game-changing item, and you are right, it requires a GM with the confidence to change the game accordingly.</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5795983, member: 68988"] Actually, using the un-assembled cards, per Gardmore Abbey, works differently than the article quoted by Traveon: If the card is present at the start of an encounter, whether carried by a PC, held by a villain, or just lying around somewhere, a manifestation (in this case, an image of a skull) appears in a random square adjacent to where the card started (the manifestation does not move, even if the card does). Any creature that moves into the square with the image can use the power associated with it. "Skull's Demise" is an encounter power that, on a hit, causes unconsciousness and possibly death. Once the power is used, the image's square and all adjacent squares deal necrotic damage to anyone ending turn therein. So yes, this paragon level item is given out in a level 7 adventure. It's an "I win" button vs any level-appropriate boss... mostly. It does have one significant risk - if an enemy creature gets the highest initiative, it should immediately run into that square and use Skull's Demise against a PC, ideally the one who possesses the card! It's an artifact, it wants to be used, it thrives on chaos and uncertainty. Enemies don't need to know what it does; they just feel its power and instinctively want to use it. It also wants to find more cards and re-unite the deck, and given the Deck's focus on chance and luck, the odds are that somehow future encounters will include enemies who hold other cards. This is a game-changing item, and you are right, it requires a GM with the confidence to change the game accordingly. [/QUOTE]
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