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Help, I’m a Terrible (4E) DM
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<blockquote data-quote="JohnnyO" data-source="post: 5796003" data-attributes="member: 84420"><p>See above, Skull's Demise is powerful, but its not really game breaking (any more than the sleep spell is)</p><p></p><p>You've got a 1/n chance of drawing the card, where the n is the number of cards you possess. (assume at least 4, so a 25% chance)</p><p></p><p>Then, they had roughly a 50% chance of hitting the enemy. Then, on top of that, they only had a 25% chance of the enemy failing a saving throw (it gets +5 to saving throws), and he failed it twice.</p><p></p><p>So, part of this story sounds like the players just got really lucky.</p><p></p><p>Im my home game, the beholder absolutely destroyed the party on their first meeting, given its preference for targetting non-AC defenses, the party was in a lot of trouble.</p><p></p><p>Also, even with the beholder down, the terrain effects and minion should still have been around to harry the party in the first few rounds, making it difficult for them to focus on him initially.</p><p></p><p>Also, I just saw you are running 7 people instead of the standard 5. Party power scales non-linearly, and thats a lot of people to try and balance it around. At 7 people, I might be tempted to put them up against two beholders (one elite, one less so, but still threatening)</p></blockquote><p></p>
[QUOTE="JohnnyO, post: 5796003, member: 84420"] See above, Skull's Demise is powerful, but its not really game breaking (any more than the sleep spell is) You've got a 1/n chance of drawing the card, where the n is the number of cards you possess. (assume at least 4, so a 25% chance) Then, they had roughly a 50% chance of hitting the enemy. Then, on top of that, they only had a 25% chance of the enemy failing a saving throw (it gets +5 to saving throws), and he failed it twice. So, part of this story sounds like the players just got really lucky. Im my home game, the beholder absolutely destroyed the party on their first meeting, given its preference for targetting non-AC defenses, the party was in a lot of trouble. Also, even with the beholder down, the terrain effects and minion should still have been around to harry the party in the first few rounds, making it difficult for them to focus on him initially. Also, I just saw you are running 7 people instead of the standard 5. Party power scales non-linearly, and thats a lot of people to try and balance it around. At 7 people, I might be tempted to put them up against two beholders (one elite, one less so, but still threatening) [/QUOTE]
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