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D&D Older Editions, OSR, & D&D Variants
Help, I’m a Terrible (4E) DM
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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5796014" data-attributes="member: 73201"><p>So it looks like there are a few ways that Deck has been interpreted thus far, which only further leads me to believe that the Deck was possibly played incorrectly. That's not really the whole point of the OP and what he was trying to get at in regards to his party doing a cake-walk through everything he threw at them. </p><p></p><p>I agree with most of what everyone has said thus far about how to challenge a party even a party of 7. I've personally never played the Gardmore Abbey module so I can't attest to how difficult it is supposed to be, but the majority of people seem to agree it's supposed to be kind of hard with the real danger of PCs dying or even a TPK. I won't fault the OP for giving his players all options available due to the preconceived difficultly level of the module. </p><p></p><p>I suggest that the next time a module is played that serious consideration is made in regards to limiting gear to be appropriate to the party and take a module at face value, feel free to tweak it up or down based on the players (experience wise) involved (which is a GM's call because only he/she knows their group). I've always played modules as an outline and added or taken things out that I don't personally like and suit it to my taste and how my PCs usually play because I usually know what kinds of things challenge them. This comes with experience with the group and knowing the players involved and how they interact with what you throw at them.</p><p></p><p>Just take this campaign as a learning experience and move on from there and keep having fun. I'm sure you aren't a terrible DM and you seem to be pretty player friendly, so continue to get feedback from your players and by posting in these forums for advice on how you can get a bit better. I've learned quite a lot by reading the story hours by such greats as [MENTION=2]Piratecat[/MENTION] and [MENTION=53135]Jack99[/MENTION] (who did a great few write-ups about 4E and especially his musings w/ the epic tier).</p><p></p><p>As always, just have a great time and continue to play in this amazing hobby we all love.</p><p></p><p>Trav</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5796014, member: 73201"] So it looks like there are a few ways that Deck has been interpreted thus far, which only further leads me to believe that the Deck was possibly played incorrectly. That's not really the whole point of the OP and what he was trying to get at in regards to his party doing a cake-walk through everything he threw at them. I agree with most of what everyone has said thus far about how to challenge a party even a party of 7. I've personally never played the Gardmore Abbey module so I can't attest to how difficult it is supposed to be, but the majority of people seem to agree it's supposed to be kind of hard with the real danger of PCs dying or even a TPK. I won't fault the OP for giving his players all options available due to the preconceived difficultly level of the module. I suggest that the next time a module is played that serious consideration is made in regards to limiting gear to be appropriate to the party and take a module at face value, feel free to tweak it up or down based on the players (experience wise) involved (which is a GM's call because only he/she knows their group). I've always played modules as an outline and added or taken things out that I don't personally like and suit it to my taste and how my PCs usually play because I usually know what kinds of things challenge them. This comes with experience with the group and knowing the players involved and how they interact with what you throw at them. Just take this campaign as a learning experience and move on from there and keep having fun. I'm sure you aren't a terrible DM and you seem to be pretty player friendly, so continue to get feedback from your players and by posting in these forums for advice on how you can get a bit better. I've learned quite a lot by reading the story hours by such greats as [MENTION=2]Piratecat[/MENTION] and [MENTION=53135]Jack99[/MENTION] (who did a great few write-ups about 4E and especially his musings w/ the epic tier). As always, just have a great time and continue to play in this amazing hobby we all love. Trav [/QUOTE]
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