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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Help, I’m a Terrible (4E) DM
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<blockquote data-quote="Dragonblade" data-source="post: 5796015" data-attributes="member: 2804"><p>Hmm, interesting thread. I have never had a problem challenging my players in 4e and I allow everything in DDI. But I also have a pretty good mechanical understanding of the game and watch pretty closely for players stacking bonuses that shouldn't be stacked and so on.</p><p></p><p>I'm very suspicious of your PC's builds and would love to review their characters. AC 35 at level 7? I'm having a hard time accepting that.</p><p></p><p>That said, when I DM 4e, I don't fudge or try to play nice. I try to design fair combat encounters, but once initiative is rolled I don't pull punches. If a squishy controller is causing my monster allies some condition problems, they get targeted and beat down. And I generally ignore marks from the defenders. They get to do their cool marking triggery stuff, which they enjoy but in most cases it doesn't stop me from putting the hurt on their squishy allies. Or while the defender is marking a brute, elite, or solo, I target them with skirmishers or artillery monsters, or my own controllers and hit their Will or one of their other NADs.</p><p></p><p>I look for synergies with my monsters too. If one monster causes a condition like prone that lets another monster do bonus damage, I key off that and try to get that bonus damage as much as possible.</p><p></p><p>Also, any monster that is pre-MM3 flat out gets a bonus +5 damage per tier per attack. Apart from that the only other house rule I use is to let solos and elites once or twice per combat end ALL conditions currently affecting them at the beginning of their turn. It cuts down on some of the stun lock condition stacking pig piling I've seen players do.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5796015, member: 2804"] Hmm, interesting thread. I have never had a problem challenging my players in 4e and I allow everything in DDI. But I also have a pretty good mechanical understanding of the game and watch pretty closely for players stacking bonuses that shouldn't be stacked and so on. I'm very suspicious of your PC's builds and would love to review their characters. AC 35 at level 7? I'm having a hard time accepting that. That said, when I DM 4e, I don't fudge or try to play nice. I try to design fair combat encounters, but once initiative is rolled I don't pull punches. If a squishy controller is causing my monster allies some condition problems, they get targeted and beat down. And I generally ignore marks from the defenders. They get to do their cool marking triggery stuff, which they enjoy but in most cases it doesn't stop me from putting the hurt on their squishy allies. Or while the defender is marking a brute, elite, or solo, I target them with skirmishers or artillery monsters, or my own controllers and hit their Will or one of their other NADs. I look for synergies with my monsters too. If one monster causes a condition like prone that lets another monster do bonus damage, I key off that and try to get that bonus damage as much as possible. Also, any monster that is pre-MM3 flat out gets a bonus +5 damage per tier per attack. Apart from that the only other house rule I use is to let solos and elites once or twice per combat end ALL conditions currently affecting them at the beginning of their turn. It cuts down on some of the stun lock condition stacking pig piling I've seen players do. [/QUOTE]
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Help, I’m a Terrible (4E) DM
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