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Help, I’m a Terrible (4E) DM
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5799633" data-attributes="member: 710"><p>The AC 35 seemed to be a very temporary value, so I wouldn't overestimate its relevance. It may be more important to look at the "usual" AC.</p><p></p><p>I think there is a certain "art" to deciding whether NPCs should go for the Defender or not. To some extent, they absolutely should, just to remind everyone why you have the Defender. But sometimes you also have to ignore him, simply because attacking him just doesn't help the monster's situation anyway. </p><p></p><p>A plus of ignoring the defender is (aside maybe from Shielding Swordmages) is that it means more damage is dealt to both sides, which makes the combat more frantic and - shorter. The non-Defender classes are under considerably more pressure, but the NPCs also die faster (but not in vain - they may have a chance to take a PC out, which they won't if they keep attacking the Defender).</p><p></p><p>If the party is indeed composed of 7 PCs, you may have to adjust the encounters. The party is 40 % stronger than expected by the adventure designer - time to add some monsters or add some levels. (But keep in mind: Making individual enemies stronger doesn't make them better at dealing with action denying abilities, and with 7 PCs, there will be several of those. You may have to adjust your Elites and Solos so they have additional abilities to deal with this. Maybe add 2 levels and add a "Save against dazed/dominonated/stunned/immobilized/slowed/restrained at start of turn" ability to them.)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5799633, member: 710"] The AC 35 seemed to be a very temporary value, so I wouldn't overestimate its relevance. It may be more important to look at the "usual" AC. I think there is a certain "art" to deciding whether NPCs should go for the Defender or not. To some extent, they absolutely should, just to remind everyone why you have the Defender. But sometimes you also have to ignore him, simply because attacking him just doesn't help the monster's situation anyway. A plus of ignoring the defender is (aside maybe from Shielding Swordmages) is that it means more damage is dealt to both sides, which makes the combat more frantic and - shorter. The non-Defender classes are under considerably more pressure, but the NPCs also die faster (but not in vain - they may have a chance to take a PC out, which they won't if they keep attacking the Defender). If the party is indeed composed of 7 PCs, you may have to adjust the encounters. The party is 40 % stronger than expected by the adventure designer - time to add some monsters or add some levels. (But keep in mind: Making individual enemies stronger doesn't make them better at dealing with action denying abilities, and with 7 PCs, there will be several of those. You may have to adjust your Elites and Solos so they have additional abilities to deal with this. Maybe add 2 levels and add a "Save against dazed/dominonated/stunned/immobilized/slowed/restrained at start of turn" ability to them.) [/QUOTE]
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