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Help!!! I finally get to be a player instead of DM and...
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<blockquote data-quote="frog" data-source="post: 358825" data-attributes="member: 714"><p>Sorry, that part didn't come over. Here it is again but this time WITH the domains.</p><p></p><p></p><p>Otar Ironbrow, M Dwarf Cleric 1 CR 1; Size:M Type Humanoid; HD (1d8)+4; hp 12; Init +1 (+1 Dex, +0 Misc); Spd Walk 15'; AC 17 (flatfooted 16, touch 11), *Mace (Heavy) +2 0'/B (1d8+2 20/x2 Neither M ) or *Dagger +2 0'/P (1d4+2 19-20/x2 Neither T ) or *Dagger (Thrown) +1 10'/P (1d4+2 19-20/x2 Neither T ) or ; SA: +1 to hit orcs/goblinoids, +2 on Appraise of stone/metal items, +2 on stone/metal Craft check, +4 dodge vs giants, save +2 vs spells, save +2 vs. poison, Spontaneous casting, Stonecunning, Turn Undead 2/day; Vision: Normal, Darkvision (60') AL: NG; Sv: Fort +6, Ref +1, Will +6; Str 15, Dex 13, Con 18, Int 12, Wis 18, Cha 8</p><p></p><p>Skills and Feats: Concentration +8, Knowledge (Religion) +5, Spellcraft +5; Armor Proficiency (Heavy) (1x), Armor Proficiency (Light) (1x), Armor Proficiency (Medium) (1x), Combat Casting, Shield Proficiency, Simple Weapon Proficiency </p><p></p><p>Deity: Moradin (DD) Domains: Earth (Turn or destroy air creatures as a good cleric and rebuke or command earth creatures as an evil cleric. 3 + CHA modifier attempts per day.) Protection (You can generate a protective ward, a spell-like ability to grant someone you touch a resistance bonus on their next saving throw equal to your level. It's an abjuration effect that lasts one hour, once per day).</p></blockquote><p></p>
[QUOTE="frog, post: 358825, member: 714"] Sorry, that part didn't come over. Here it is again but this time WITH the domains. Otar Ironbrow, M Dwarf Cleric 1 CR 1; Size:M Type Humanoid; HD (1d8)+4; hp 12; Init +1 (+1 Dex, +0 Misc); Spd Walk 15'; AC 17 (flatfooted 16, touch 11), *Mace (Heavy) +2 0'/B (1d8+2 20/x2 Neither M ) or *Dagger +2 0'/P (1d4+2 19-20/x2 Neither T ) or *Dagger (Thrown) +1 10'/P (1d4+2 19-20/x2 Neither T ) or ; SA: +1 to hit orcs/goblinoids, +2 on Appraise of stone/metal items, +2 on stone/metal Craft check, +4 dodge vs giants, save +2 vs spells, save +2 vs. poison, Spontaneous casting, Stonecunning, Turn Undead 2/day; Vision: Normal, Darkvision (60') AL: NG; Sv: Fort +6, Ref +1, Will +6; Str 15, Dex 13, Con 18, Int 12, Wis 18, Cha 8 Skills and Feats: Concentration +8, Knowledge (Religion) +5, Spellcraft +5; Armor Proficiency (Heavy) (1x), Armor Proficiency (Light) (1x), Armor Proficiency (Medium) (1x), Combat Casting, Shield Proficiency, Simple Weapon Proficiency Deity: Moradin (DD) Domains: Earth (Turn or destroy air creatures as a good cleric and rebuke or command earth creatures as an evil cleric. 3 + CHA modifier attempts per day.) Protection (You can generate a protective ward, a spell-like ability to grant someone you touch a resistance bonus on their next saving throw equal to your level. It's an abjuration effect that lasts one hour, once per day). [/QUOTE]
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