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Help!!! I finally get to be a player instead of DM and...
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<blockquote data-quote="DM with a vengence" data-source="post: 360186" data-attributes="member: 1679"><p>Well, just in general the first magic item you should pick up is a Wand of Cure Light Wounds, as the cheapest per-hp healing available. Getting one of these allows you to focus on your buffs and not burn spell slots patching everybody up.</p><p></p><p>I'd recomend Power Attack and then Scribe Scroll, possibly followed by Weapon Focus.</p><p></p><p>multi-classing with Fighter is a good idea, as you'll probably want to focus on combat, and Fighter gives you better weapons options as well as making you less vulnerable to dispel magic.</p><p></p><p>Another idea is to multiclass with Ranger and Fighter, and then dual wield axe and shield with the various shield feats (Shield Charge etc). while this will give you an XP penalty, see if you can't slip it by your DM or convince him not to apply it.</p></blockquote><p></p>
[QUOTE="DM with a vengence, post: 360186, member: 1679"] Well, just in general the first magic item you should pick up is a Wand of Cure Light Wounds, as the cheapest per-hp healing available. Getting one of these allows you to focus on your buffs and not burn spell slots patching everybody up. I'd recomend Power Attack and then Scribe Scroll, possibly followed by Weapon Focus. multi-classing with Fighter is a good idea, as you'll probably want to focus on combat, and Fighter gives you better weapons options as well as making you less vulnerable to dispel magic. Another idea is to multiclass with Ranger and Fighter, and then dual wield axe and shield with the various shield feats (Shield Charge etc). while this will give you an XP penalty, see if you can't slip it by your DM or convince him not to apply it. [/QUOTE]
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