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Help! I Have An Indecisive Player!
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<blockquote data-quote="pukunui" data-source="post: 6463457" data-attributes="member: 54629"><p>Greetings!</p><p></p><p>One of the players in my group suffers from some serious indecisiveness. She often struggles to make up her mind when creating a character (eg. despite having had two weeks to make her PC, she still showed up to the first session of my current campaign with an incomplete character), and when we're actually playing, she frequently suffers from decision paralysis. She doesn't appear to plan ahead during combat and seems to be unable to handle the pressure of being put on the spot when it's her turn. (IIRC she got her start with PbP, and I sometimes wonder if she'd be happier still playing that way than face-to-face.)</p><p></p><p>She also always plays a Lawful Goody-Two-Shoes type of character. One of the other players said to me recently that he felt we needed to get her to come out of her shell a little and try playing something a little more chaotic. (Her current PC is technically Chaotic Good but she hasn't been roleplaying her that way.)</p><p></p><p>In addition, over the past few years, she has played multiple different versions of D&D (3.0, 3.5, Pathfinder, 4e, NEXT, and 5e) plus FATE Bulldogs!, and she frequently gets confused about which rules are in which game - sometimes quite stubbornly so, too, much to the frustration of myself and the other people in the group. I'm always telling her <em>"not in this edition"</em> or <em>"you must unlearn what you have learned"</em>.</p><p></p><p>I don't want to kick her out of the group merely because she can be slow and confused. The trouble is that I've got six players, which means that encounters can sometimes take a while as it is, even when everyone is on the ball. Coaxing decisions/answers out of her can be quite trying sometimes. I don't want to punish her by putting her on a time limit (after which time her character automatically delays or something) either.</p><p></p><p>Do you think it would be worth teaching her how to be more decisive, especially at the table, or should I just leave her be? If yes, has anyone got any good suggestions on how I can go about doing it in a considerate way? If no, has anyone got any viable workarounds for minimizing the disruptive effects of her indecisiveness?</p><p></p><p></p><p>Thanks in advance!</p></blockquote><p></p>
[QUOTE="pukunui, post: 6463457, member: 54629"] Greetings! One of the players in my group suffers from some serious indecisiveness. She often struggles to make up her mind when creating a character (eg. despite having had two weeks to make her PC, she still showed up to the first session of my current campaign with an incomplete character), and when we're actually playing, she frequently suffers from decision paralysis. She doesn't appear to plan ahead during combat and seems to be unable to handle the pressure of being put on the spot when it's her turn. (IIRC she got her start with PbP, and I sometimes wonder if she'd be happier still playing that way than face-to-face.) She also always plays a Lawful Goody-Two-Shoes type of character. One of the other players said to me recently that he felt we needed to get her to come out of her shell a little and try playing something a little more chaotic. (Her current PC is technically Chaotic Good but she hasn't been roleplaying her that way.) In addition, over the past few years, she has played multiple different versions of D&D (3.0, 3.5, Pathfinder, 4e, NEXT, and 5e) plus FATE Bulldogs!, and she frequently gets confused about which rules are in which game - sometimes quite stubbornly so, too, much to the frustration of myself and the other people in the group. I'm always telling her [I]"not in this edition"[/I] or [I]"you must unlearn what you have learned"[/I]. I don't want to kick her out of the group merely because she can be slow and confused. The trouble is that I've got six players, which means that encounters can sometimes take a while as it is, even when everyone is on the ball. Coaxing decisions/answers out of her can be quite trying sometimes. I don't want to punish her by putting her on a time limit (after which time her character automatically delays or something) either. Do you think it would be worth teaching her how to be more decisive, especially at the table, or should I just leave her be? If yes, has anyone got any good suggestions on how I can go about doing it in a considerate way? If no, has anyone got any viable workarounds for minimizing the disruptive effects of her indecisiveness? Thanks in advance! [/QUOTE]
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