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Help! I have too many players!
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<blockquote data-quote="IronWolf" data-source="post: 5288807" data-attributes="member: 21076"><p>First, I would likely go ahead and start the game with the seven players. There is a good chance that one or possibly more than one will drop - especially if they were picked up via casual text invites. </p><p></p><p>With that said though I would certainly state to the group that you feel seven is pushing the limits of party size and that all future player additions need to be discussed as a group. I'd even go as far to say the DM has ultimate veto power. You are the one putting the most work into it and if you feel the larger amount of players is going to increase your workload (and it is possible it will) then your say should count for a bit more in my opinion.</p><p></p><p>There are a couple of threads on the Paizo forums for helping with larger party sizes you might want to look at:</p><p></p><p><a href="http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/adventurePath/kingmaker/archives/runningKingmakerFor6Players" target="_blank">paizo.com -- Running Kingmaker for 6 players</a></p><p></p><p><a href="http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/adventurePath/kingmaker/archives/adjustingKMForMoreThan4Players" target="_blank">paizo.com --Adjusting KM for more than 4 players</a></p><p></p><p>The easiest way is to probably boost the numbers of critters they encounter and possibly boost their HP a bit to allow the enemies to take a little more damage without necessarily increasing the damage output they do. If you get into applying templates, changing out the entire critter for something of a higher CR you are generating a lot more work for yourself than just adding another one or two of something and bumping the HP for each critter up a bit.</p><p></p><p>As for experience, the easiest way to deal with that is to boost it up a bit for encounters since you are increasing the numbers fought. Since you are running Kingmaker there is experience awarded for exploring hexes. Bumpt the default amount up by 50xp or 75xp depending on whether you end up with a steady 6 or 7 players.</p><p></p><p>Another option for XP would be to keep things the same in amount of XP, but switch your party advancement to the fast track. The AP assumes a medium track advancement, but since you will be splitting the XP more thinly moving your advancement rate to faster might help balance that. Note, I have not done the math on that to see how well that tactic will scale.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5288807, member: 21076"] First, I would likely go ahead and start the game with the seven players. There is a good chance that one or possibly more than one will drop - especially if they were picked up via casual text invites. With that said though I would certainly state to the group that you feel seven is pushing the limits of party size and that all future player additions need to be discussed as a group. I'd even go as far to say the DM has ultimate veto power. You are the one putting the most work into it and if you feel the larger amount of players is going to increase your workload (and it is possible it will) then your say should count for a bit more in my opinion. There are a couple of threads on the Paizo forums for helping with larger party sizes you might want to look at: [url=http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/adventurePath/kingmaker/archives/runningKingmakerFor6Players]paizo.com -- Running Kingmaker for 6 players[/url] [url=http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/adventurePath/kingmaker/archives/adjustingKMForMoreThan4Players]paizo.com --Adjusting KM for more than 4 players[/url] The easiest way is to probably boost the numbers of critters they encounter and possibly boost their HP a bit to allow the enemies to take a little more damage without necessarily increasing the damage output they do. If you get into applying templates, changing out the entire critter for something of a higher CR you are generating a lot more work for yourself than just adding another one or two of something and bumping the HP for each critter up a bit. As for experience, the easiest way to deal with that is to boost it up a bit for encounters since you are increasing the numbers fought. Since you are running Kingmaker there is experience awarded for exploring hexes. Bumpt the default amount up by 50xp or 75xp depending on whether you end up with a steady 6 or 7 players. Another option for XP would be to keep things the same in amount of XP, but switch your party advancement to the fast track. The AP assumes a medium track advancement, but since you will be splitting the XP more thinly moving your advancement rate to faster might help balance that. Note, I have not done the math on that to see how well that tactic will scale. [/QUOTE]
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