I've been planning on running a game in the future, last night my friends were around and we were working out characters. We decided to start playing straight away, because people were eager to get into the action.
The players are level 1. They've discovered that faeries have been stealing the children from their home town, replacing them with little wooden puppets.
The faeries had a massive lead with the stolen children and the PC wizard has asked his mentor to teleport them ahead to meet them. Without thinking, this high level (level 10) ex-adventurer wizard has ended up getting involved in the action because they emerged directly into a combat situation and it would seem strange if he didn't help.
The children weren't at this location though. However they found another clue at the combat site which the wizard teleported them to since it seemed to have a time limit, but it turned out to be a red herring.
(They charmed an MM5 Jaebrin for the information. But they failed the knowledge: Nature check to know that Jaebrins are immune to charm and can fake being charmed very convincingly. So he spun a completely false story about why the children were taken which left them running lost around the countryside for days given the faeries a bigger lead.)
They've discovered the deception and are now going to try to follow them on foot. This NPC wizard is currently at their campsite and theoretically is expected to travel with them.
However he's ten levels higher than them. I don't really want him riding about and stealing their thunder. But it's hard to think of a way for this wizard to leave the group, without him seeming a cold-hearted bastard who doesn't want to save the children, some of which he knows personally.
We're playing again tonight... (I know, we're an eager bunch)... so any ideas from people? How do I get rid of the interfering Gandalf character without ruining his established personality.
I don't want to accidentally end up with a ridiculous DMPC type problem NPC.
The players are level 1. They've discovered that faeries have been stealing the children from their home town, replacing them with little wooden puppets.
The faeries had a massive lead with the stolen children and the PC wizard has asked his mentor to teleport them ahead to meet them. Without thinking, this high level (level 10) ex-adventurer wizard has ended up getting involved in the action because they emerged directly into a combat situation and it would seem strange if he didn't help.
The children weren't at this location though. However they found another clue at the combat site which the wizard teleported them to since it seemed to have a time limit, but it turned out to be a red herring.
(They charmed an MM5 Jaebrin for the information. But they failed the knowledge: Nature check to know that Jaebrins are immune to charm and can fake being charmed very convincingly. So he spun a completely false story about why the children were taken which left them running lost around the countryside for days given the faeries a bigger lead.)
They've discovered the deception and are now going to try to follow them on foot. This NPC wizard is currently at their campsite and theoretically is expected to travel with them.
However he's ten levels higher than them. I don't really want him riding about and stealing their thunder. But it's hard to think of a way for this wizard to leave the group, without him seeming a cold-hearted bastard who doesn't want to save the children, some of which he knows personally.
We're playing again tonight... (I know, we're an eager bunch)... so any ideas from people? How do I get rid of the interfering Gandalf character without ruining his established personality.
I don't want to accidentally end up with a ridiculous DMPC type problem NPC.
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