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Help I introduced a too powerful NPC
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<blockquote data-quote="MichaelK" data-source="post: 4866512" data-attributes="member: 60635"><p>Thankyou everyone for your advice. The session has just finished. </p><p></p><p>I combined a few ideas from this thread and ended up with a fairly effective solution. The best part was that it didn't use anything that hadn't already been established and I didn't need to fudge anything.</p><p></p><p>I had already established that the Jaebrin was in constant contact with the other fey, the players realized this when they discovered that he only had one day's food on him. They'd discussed a plan of waiting for his contact and to disguise themselves in his clothes (Jaebrin always cover their faces), but ended up falling for the ruse instead. They teleported off leaving the corpse of the Jaebrin in plain sight in adventurer's 'He doesn't deserve a burial' style.</p><p></p><p>When following the faeries they ended up at the site where the Jaebrin had been waiting, this was now several days after they had killed him. An ambush was waiting for them, four pixies, invisible and knowing that the mage was the greatest threat.</p><p></p><p>They saved their memory loss arrows for the mage and aimed their sleep arrows at the PCs. A pretty vicious combat scene later and without fudging any rolls the mage got hit and failed a save (well, for the second arrow, the first arrow missed). Bam, instead amnesia.</p><p></p><p>The mage was out for most of the combat, unsure who were his friends and who were the enemies. At the end of the fight the PCs finally managed to convince him that they were friends.</p><p></p><p>He has a heart attack from the stress of the situation. The rogue (who had succeeded on a spot roll earlier in the session) had seen him secretly palming and taking pills throughout stressful situations, got the pills out of the mage's pocket and gave him one.</p><p></p><p>They decided that it was far too dangerous for him to be out in his condition and thus his apprentice took him back home. </p><p></p><p>In other words... Success. Also as an unexpected bonus, the player playing the apprentice, is extremely pissed off at the fey for stripping away his father figure's memories of their time together and has become twice as dedicated to the quest.</p><p></p><p>Later on, I can have a follow up quest to return his memories to him (it requires a heal, limited wish or miracle, so it won't be easy at their level).</p></blockquote><p></p>
[QUOTE="MichaelK, post: 4866512, member: 60635"] Thankyou everyone for your advice. The session has just finished. I combined a few ideas from this thread and ended up with a fairly effective solution. The best part was that it didn't use anything that hadn't already been established and I didn't need to fudge anything. I had already established that the Jaebrin was in constant contact with the other fey, the players realized this when they discovered that he only had one day's food on him. They'd discussed a plan of waiting for his contact and to disguise themselves in his clothes (Jaebrin always cover their faces), but ended up falling for the ruse instead. They teleported off leaving the corpse of the Jaebrin in plain sight in adventurer's 'He doesn't deserve a burial' style. When following the faeries they ended up at the site where the Jaebrin had been waiting, this was now several days after they had killed him. An ambush was waiting for them, four pixies, invisible and knowing that the mage was the greatest threat. They saved their memory loss arrows for the mage and aimed their sleep arrows at the PCs. A pretty vicious combat scene later and without fudging any rolls the mage got hit and failed a save (well, for the second arrow, the first arrow missed). Bam, instead amnesia. The mage was out for most of the combat, unsure who were his friends and who were the enemies. At the end of the fight the PCs finally managed to convince him that they were friends. He has a heart attack from the stress of the situation. The rogue (who had succeeded on a spot roll earlier in the session) had seen him secretly palming and taking pills throughout stressful situations, got the pills out of the mage's pocket and gave him one. They decided that it was far too dangerous for him to be out in his condition and thus his apprentice took him back home. In other words... Success. Also as an unexpected bonus, the player playing the apprentice, is extremely pissed off at the fey for stripping away his father figure's memories of their time together and has become twice as dedicated to the quest. Later on, I can have a follow up quest to return his memories to him (it requires a heal, limited wish or miracle, so it won't be easy at their level). [/QUOTE]
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