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<blockquote data-quote="Thia Halmades" data-source="post: 2697772" data-attributes="member: 35863"><p>There are also the basics of storytelling to consider; make sure you have cohesion, so going from fight to fight makes some measure of sense. I think the 'test' concept of keeping these various MOBs separated (kill MOB, pass test, proceed, rinse, repeat) is good, but you'll want to make sure (as nycdan & a few others pointed out) that the puzzles are solvable within the time frame and have the necessary clues, which is one of the hardest parts to nail down.</p><p></p><p>As my players regularly tell me; combat is easy. Roleplaying is the heavy lifting, and it's made harder when the situation isn't crystal clear, especially for an esoteric situation such as the ones you're describing.</p><p></p><p>- Visual aids are your friends.</p><p>- Do you have playtesters?</p><p>- And for your final boss encounter, two suggestions;</p><p></p><p>First, having them see a 'mind blowing vision' is a bit far-fetched, not because it wouldn't happen, because it's impossible to describe. I'd suggest side-stepping the 'vision' part and having the knowledge rage through their minds like a tornado, tapping into and unlocking concepts and ideas that have been lost since time immemorial. The +2 Crystal is fine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Your end boss, though, could be something more dramatic than 'another MOB' - you could reasonably build legends and clues throughout the entire dungeon, imprinting enough information (old books, altar stones, ancient scars in the walls from climactic battles of will) that tell the tale of the person who had the First Thought and the man who was there, attempting to create the universe in his own image. </p><p></p><p>Your end boss becomes an Illithilich which is utterly stark-raving mad from having been here for heaven knows how long with no brains, nothing to study - this room is his prison. Thusly, you'd have the set up, the follow-through, and the horrible truth revealed at the end, as the lich cannot learn anything, leave, or perform any other action other than go more insane.</p><p></p><p>My thoughts.</p></blockquote><p></p>
[QUOTE="Thia Halmades, post: 2697772, member: 35863"] There are also the basics of storytelling to consider; make sure you have cohesion, so going from fight to fight makes some measure of sense. I think the 'test' concept of keeping these various MOBs separated (kill MOB, pass test, proceed, rinse, repeat) is good, but you'll want to make sure (as nycdan & a few others pointed out) that the puzzles are solvable within the time frame and have the necessary clues, which is one of the hardest parts to nail down. As my players regularly tell me; combat is easy. Roleplaying is the heavy lifting, and it's made harder when the situation isn't crystal clear, especially for an esoteric situation such as the ones you're describing. - Visual aids are your friends. - Do you have playtesters? - And for your final boss encounter, two suggestions; First, having them see a 'mind blowing vision' is a bit far-fetched, not because it wouldn't happen, because it's impossible to describe. I'd suggest side-stepping the 'vision' part and having the knowledge rage through their minds like a tornado, tapping into and unlocking concepts and ideas that have been lost since time immemorial. The +2 Crystal is fine. :cool: Your end boss, though, could be something more dramatic than 'another MOB' - you could reasonably build legends and clues throughout the entire dungeon, imprinting enough information (old books, altar stones, ancient scars in the walls from climactic battles of will) that tell the tale of the person who had the First Thought and the man who was there, attempting to create the universe in his own image. Your end boss becomes an Illithilich which is utterly stark-raving mad from having been here for heaven knows how long with no brains, nothing to study - this room is his prison. Thusly, you'd have the set up, the follow-through, and the horrible truth revealed at the end, as the lich cannot learn anything, leave, or perform any other action other than go more insane. My thoughts. [/QUOTE]
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