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HELP! I just volunteered to write a tourney module!
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<blockquote data-quote="Jack of Shadows" data-source="post: 2698345" data-attributes="member: 3276"><p>Let me know what you think of this. It's a working concept for the Test of Insight/Wisdom:</p><p></p><p>"The bare room before you measures some 20 feet by 20 feet with the same rounded courners you've seen in previous chambers. There are no exits save the one in which you stand. The rooms sole feature is a small pedestal with the top cut at a 45 degree angle facing towards you. The sloped face of the pedestal is covered in a square array of red, white, blue, green and transparent gems seven gems to a side. There seems to be no pattern to there arrangement. A slight humming sound can be heard in the room"</p><p></p><p>The array is totally random. Pressing the correct jewel will transport the party to the final chamber a top the obelisk. The solution can be determined by listening closely to the humming sound which eminates from the correct jewel. The 15 DC Listen check will determine which jewel is humming and this check may be assisted by up to three other characters. Someone pressing the incorrect jewel will be struck by a CL9 Energy Ray. The type of ray depends on the colour of the jewel (red=fire, white=ice, blue=lightning, green=acid, and transparent=sonic). If an incorrect jewel is pressed the correct jewel changes randomly, process of elimantion will not work. If the players choice randomly roll d100 and the correct jewel is picked on a roll of 99-00. </p><p></p><p>Note that characters using the Synesthete power to see sound will be automatically able to know which jewel is humming.</p><p></p><p></p><p>Opinions?</p><p></p><p>Jack</p></blockquote><p></p>
[QUOTE="Jack of Shadows, post: 2698345, member: 3276"] Let me know what you think of this. It's a working concept for the Test of Insight/Wisdom: "The bare room before you measures some 20 feet by 20 feet with the same rounded courners you've seen in previous chambers. There are no exits save the one in which you stand. The rooms sole feature is a small pedestal with the top cut at a 45 degree angle facing towards you. The sloped face of the pedestal is covered in a square array of red, white, blue, green and transparent gems seven gems to a side. There seems to be no pattern to there arrangement. A slight humming sound can be heard in the room" The array is totally random. Pressing the correct jewel will transport the party to the final chamber a top the obelisk. The solution can be determined by listening closely to the humming sound which eminates from the correct jewel. The 15 DC Listen check will determine which jewel is humming and this check may be assisted by up to three other characters. Someone pressing the incorrect jewel will be struck by a CL9 Energy Ray. The type of ray depends on the colour of the jewel (red=fire, white=ice, blue=lightning, green=acid, and transparent=sonic). If an incorrect jewel is pressed the correct jewel changes randomly, process of elimantion will not work. If the players choice randomly roll d100 and the correct jewel is picked on a roll of 99-00. Note that characters using the Synesthete power to see sound will be automatically able to know which jewel is humming. Opinions? Jack [/QUOTE]
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HELP! I just volunteered to write a tourney module!
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