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Help! I need a dozen Arcane NPCs! [My Players Out!]
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<blockquote data-quote="Nifft" data-source="post: 1851114" data-attributes="member: 6562"><p>Okay, here's the situation. The PCs are going South, to Antarctica, to awaken a Xixecal in the hopes of jump-starting a local Ice Age, in the hopes that this will reduce the duration of the cloud cover from the extinction-level ocean impact about two months back.</p><p></p><p>(Sound like your game? GET OUT! Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Now, the location that I'm using is a mix of Monte Cook's BoEM-3 "Cavern of Frozen Dreams", with a sunken city ("Maiantis", because Maia was the daughter of Atlas), and a few hideously pseudo-natural sites. The Kaorti will feature, as will some "natural" hazards, relating to the preternatural cold surrounding their target.</p><p></p><p>The Cavern, sunken city, and tunnels are all about a mile down in the ice. The Xixecal is above these sites, suspended in the ice.</p><p></p><p>Access to the Cavern is mostly by Portal from the sunken city, though a natural ice chimney exists -- over a mile deep, of course. Thus fresh air. However, people avoid that, due to various hazards. The point is: most of those who are in the Cavern don't know where -- even what plane -- they actually are. And they don't much care.</p><p></p><p>Anyway, what I'm desperate for are some "cool" (bad pun) NPCs who would have traveled far and wide to reach the Cavern. I'm interested in Wizards who have reason to investigate Ice, or Death, or Dreams, or Secret Knowledge, and other intelligent monsters who may have made their way to the Cavern, but not been compelled to attack & eat the others present. For example, a half-elemental (Ice) Beholder will be present.</p><p></p><p>There's already a Dragon. Of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Some themes I'm considering:</p><p>- Guy who makes self-replicating Ice constructs ("Frost Scarabs")</p><p>- Guy who's researching how to fight Night Hags "on their own turf" (in dreams)</p><p>- Guy who's trying to forge weapons out of magically treated ice</p><p>- Guy who, for some reason, has a lot of Ice Kobolds serving him</p><p>- Mummy Necromancer (hates Fire, likes that [Fire] spells are impeded here)</p><p></p><p>... and there the juice runs out. I promise to post the maps -- which are quite involved -- when the PCs have run through this story arc. Thoughts, suggestions, crunch, fluff, fully stat'd out NPCs with cohorts and retinues and secrets and agendas -- I'm very needy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1851114, member: 6562"] Okay, here's the situation. The PCs are going South, to Antarctica, to awaken a Xixecal in the hopes of jump-starting a local Ice Age, in the hopes that this will reduce the duration of the cloud cover from the extinction-level ocean impact about two months back. (Sound like your game? GET OUT! Thanks! :) ) Now, the location that I'm using is a mix of Monte Cook's BoEM-3 "Cavern of Frozen Dreams", with a sunken city ("Maiantis", because Maia was the daughter of Atlas), and a few hideously pseudo-natural sites. The Kaorti will feature, as will some "natural" hazards, relating to the preternatural cold surrounding their target. The Cavern, sunken city, and tunnels are all about a mile down in the ice. The Xixecal is above these sites, suspended in the ice. Access to the Cavern is mostly by Portal from the sunken city, though a natural ice chimney exists -- over a mile deep, of course. Thus fresh air. However, people avoid that, due to various hazards. The point is: most of those who are in the Cavern don't know where -- even what plane -- they actually are. And they don't much care. Anyway, what I'm desperate for are some "cool" (bad pun) NPCs who would have traveled far and wide to reach the Cavern. I'm interested in Wizards who have reason to investigate Ice, or Death, or Dreams, or Secret Knowledge, and other intelligent monsters who may have made their way to the Cavern, but not been compelled to attack & eat the others present. For example, a half-elemental (Ice) Beholder will be present. There's already a Dragon. Of course. :) Some themes I'm considering: - Guy who makes self-replicating Ice constructs ("Frost Scarabs") - Guy who's researching how to fight Night Hags "on their own turf" (in dreams) - Guy who's trying to forge weapons out of magically treated ice - Guy who, for some reason, has a lot of Ice Kobolds serving him - Mummy Necromancer (hates Fire, likes that [Fire] spells are impeded here) ... and there the juice runs out. I promise to post the maps -- which are quite involved -- when the PCs have run through this story arc. Thoughts, suggestions, crunch, fluff, fully stat'd out NPCs with cohorts and retinues and secrets and agendas -- I'm very needy! :) Thanks, -- N [/QUOTE]
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