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Help! I need a rules-lite super hero RPG
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<blockquote data-quote="Elric" data-source="post: 5080095" data-attributes="member: 1139"><p>The Heroic Feat option can give you a power feat, and Alternate Power is a power feat. So there are two ways to gain a Power Stunt. Note that if you weren't planning to use Extra Effort in a round, gaining a Power Stunt through it has the slight advantage that you don't suffer the fatigue until a round later, which you can then avoid with a hero point, while with the Heroic feat function you lose the HP right away.</p><p></p><p></p><p></p><p>Nemesis is a particular pain in the neck as a GM because you have to come up with what powers the character would gain for each villain; at Nemesis that gives 25 pp, for example, you'll probably have to pre-stat this because it's too hard to come up with on the spot. So I definitely recommend avoiding Nemesis.</p><p></p><p></p><p></p><p>A good thing to remember when statting up villains is that for NPCs, how many power points they cost doesn't matter. Steve Kenson addresses this in Ultimate Power (pg 206):</p></blockquote><p></p>
[QUOTE="Elric, post: 5080095, member: 1139"] The Heroic Feat option can give you a power feat, and Alternate Power is a power feat. So there are two ways to gain a Power Stunt. Note that if you weren't planning to use Extra Effort in a round, gaining a Power Stunt through it has the slight advantage that you don't suffer the fatigue until a round later, which you can then avoid with a hero point, while with the Heroic feat function you lose the HP right away. Nemesis is a particular pain in the neck as a GM because you have to come up with what powers the character would gain for each villain; at Nemesis that gives 25 pp, for example, you'll probably have to pre-stat this because it's too hard to come up with on the spot. So I definitely recommend avoiding Nemesis. A good thing to remember when statting up villains is that for NPCs, how many power points they cost doesn't matter. Steve Kenson addresses this in Ultimate Power (pg 206): [/QUOTE]
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Help! I need a rules-lite super hero RPG
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