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Help! I need a rules-lite super hero RPG
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<blockquote data-quote="ValhallaGH" data-source="post: 5080857" data-attributes="member: 41187"><p>That could be. I concede that you clearly know your group better than I do. I hope it works out for you.</p><p></p><p>One of the Marvel or DC supers games where you play their characters using the starter kit. No character building, no searching for powers, feats, or point costs, and especially not during play.</p><p>Bonus, both companies have something like seven editions, each of which uses wildly different rules than the other editions.</p><p></p><p>The only real downside, for many of them, is that it is difficult to play a hero of your own creation as opposed to one of theirs. Character creation rules get extremely vague in some of those books. </p><p>Which, thankfully, is irrelevant to you and yours since you don't want to scour a book for abilities and costs, anyway.</p><p></p><p>...</p><p>I was going to suggest Truth & Justice or BASH! but both of those have point costs and lists of abilities to sort through. Not your thing, apparently. Hmmm. Maybe something completely narrative?</p><p></p><p>Oh! I've got it.</p><p></p><p>VGH's Super-Lite Super-System:</p><p>Characters have 20 points of "stats". These stats are various qualities the character has (smart, pretty, bookworm, physicist, super-strength, invulnerable, tough, dodgy, good climber, party girl, frat boy, ugly as sin, Damn Dirty Ape, etc).</p><p>Each stat is Rated (Poor, Average, Good, Great, Excellent, Outstanding), and starts at Average for 0 points. Increasing is one point per quality.</p><p>To resolve stuff, roll 2d6, add the bonus for all relevant stats, and compare to a target number set by the GM. Most of these should be between 3 (foolproof) and 15 (Inconceivable!). (foolproof 3, easy 5, fair 7, tough 9, hard 11, impossible 13, inconceivable 15).</p><p>Any time the character is involved in a task and suffers a setback (combat damage, embarrassing faux pas, etc) they have to temporarily lower a stat of their choice by 1 level. When they hit "Poor" in all stats they are out of the scene (K.O.ed, drinking in the closet, leave the party, or whatever fits the scene) unless something brings them back into it.</p><p>For combats, witty banter can be as effective as a fist to the face, at least against the socially defenseless.</p><p></p><p>I feel like some kind of hero point system needs to exist, but I've only had this idea for the length of this post. Maybe something that lets you restore a stat, or reroll the 2d6, or something similar.</p><p>Will that do you?</p><p></p><p></p><p></p><p>Regardless, good luck, and I hope you find something that you and yours will enjoy playing.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5080857, member: 41187"] That could be. I concede that you clearly know your group better than I do. I hope it works out for you. One of the Marvel or DC supers games where you play their characters using the starter kit. No character building, no searching for powers, feats, or point costs, and especially not during play. Bonus, both companies have something like seven editions, each of which uses wildly different rules than the other editions. The only real downside, for many of them, is that it is difficult to play a hero of your own creation as opposed to one of theirs. Character creation rules get extremely vague in some of those books. Which, thankfully, is irrelevant to you and yours since you don't want to scour a book for abilities and costs, anyway. ... I was going to suggest Truth & Justice or BASH! but both of those have point costs and lists of abilities to sort through. Not your thing, apparently. Hmmm. Maybe something completely narrative? Oh! I've got it. VGH's Super-Lite Super-System: Characters have 20 points of "stats". These stats are various qualities the character has (smart, pretty, bookworm, physicist, super-strength, invulnerable, tough, dodgy, good climber, party girl, frat boy, ugly as sin, Damn Dirty Ape, etc). Each stat is Rated (Poor, Average, Good, Great, Excellent, Outstanding), and starts at Average for 0 points. Increasing is one point per quality. To resolve stuff, roll 2d6, add the bonus for all relevant stats, and compare to a target number set by the GM. Most of these should be between 3 (foolproof) and 15 (Inconceivable!). (foolproof 3, easy 5, fair 7, tough 9, hard 11, impossible 13, inconceivable 15). Any time the character is involved in a task and suffers a setback (combat damage, embarrassing faux pas, etc) they have to temporarily lower a stat of their choice by 1 level. When they hit "Poor" in all stats they are out of the scene (K.O.ed, drinking in the closet, leave the party, or whatever fits the scene) unless something brings them back into it. For combats, witty banter can be as effective as a fist to the face, at least against the socially defenseless. I feel like some kind of hero point system needs to exist, but I've only had this idea for the length of this post. Maybe something that lets you restore a stat, or reroll the 2d6, or something similar. Will that do you? Regardless, good luck, and I hope you find something that you and yours will enjoy playing. [/QUOTE]
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