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Help! I need novel ideas for starting a campaign.
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<blockquote data-quote="geezerjoe" data-source="post: 949996" data-attributes="member: 8603"><p>Here is an idea that I was considering for my next campaign ... its kinda long term and complicated (potentially) but I call it "Powers That Be"</p><p></p><p>Basically, given the DM's guidelines, each of the players would take the role of one or a number of gods and contribute in the creation of the entire world. The game would be divided initially into rounds where each godling would create portions of the new world, races, places of power, etc until a nice sized world with some generous details has been created. </p><p></p><p>Next, the players would become one of the races that anyone created, and would play one of the earlier time lines where people live in tribes, the races haven't encountered each other, magic is low but so is melee since most feats haven't been created yet, most monsters don't exist, dragons are real young, etc etc etc ... you get the idea. I'd suggest putting a level limit of like 7 or 10 or so</p><p></p><p>After a few levels or adventures in the world like this (or many if it strikes your fansy) then do a new round of godling actions where the gods try to screw around with the kinds of things that they didn't like in the game and such ... (as the DM you could mess with the players by changing what gods they control in the new round and such)</p><p></p><p>Wash rinse and repeat adding new elements as you go so that magic becomes more powerful, great heroes develope new fighting styles, and legends are made.</p><p></p><p>Just an idea</p><p></p><p>Joe2Old</p></blockquote><p></p>
[QUOTE="geezerjoe, post: 949996, member: 8603"] Here is an idea that I was considering for my next campaign ... its kinda long term and complicated (potentially) but I call it "Powers That Be" Basically, given the DM's guidelines, each of the players would take the role of one or a number of gods and contribute in the creation of the entire world. The game would be divided initially into rounds where each godling would create portions of the new world, races, places of power, etc until a nice sized world with some generous details has been created. Next, the players would become one of the races that anyone created, and would play one of the earlier time lines where people live in tribes, the races haven't encountered each other, magic is low but so is melee since most feats haven't been created yet, most monsters don't exist, dragons are real young, etc etc etc ... you get the idea. I'd suggest putting a level limit of like 7 or 10 or so After a few levels or adventures in the world like this (or many if it strikes your fansy) then do a new round of godling actions where the gods try to screw around with the kinds of things that they didn't like in the game and such ... (as the DM you could mess with the players by changing what gods they control in the new round and such) Wash rinse and repeat adding new elements as you go so that magic becomes more powerful, great heroes develope new fighting styles, and legends are made. Just an idea Joe2Old [/QUOTE]
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