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Help! I need novel ideas for starting a campaign.
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 951363" data-attributes="member: 6533"><p>For a published setting I like Oathbound. The basic idea is that the characters are fairly high level heroes in their own worlds, they are then snatched up, powered up, and sent to a world that is subtly at war with itself. The world is in fact a giant eternal prison for a god and the caretakers have grown weary of their duties and seek to circumvent the oaths that bind them by encouraging the development of immensely powerful, clever, and angry heroes who will rise up and either destroy or supplant them. Each caretaker has thus developed a 'realm' which challenges the heroes in unique and horrible ways to develop their heroic potential.</p><p></p><p>Escape isn't impossible, but it is challenging since the land itself is both intoxicating and addictive and the world is protected by many defenses.</p><p></p><p>Homebrew Ideas:</p><p></p><p>1.) Adventuring in a world which only has nascent civilization. Most people are hunter gatherers, magic is more common as a result of the lack of technology, and the ecology is extremely robust so that humans and humanoids need heroes simply to survive. I base mine on the US southwest, Mexican North in the middle ages, but I am also intrigued by developing similar concepts around a fertile crescent or Minoan style culture. High magic and low tech.</p><p></p><p>2.) A 'frontier' style adventure in which the PCs actually participate in the creation of a new community in an old land with help from another old land. Recently, I saw an idea on a thread on ENWorld to play in a setting where humans numbered only a cool million and were refugees from another planet trying to make their way in a strange terrain. There's a lot that you could develop out of this, but I just like the idea of the PCs being new heroes in a new place. That and using modifed plots from some of the better western novels. Low magic and low tech though improving. </p><p></p><p>3.) A 'refugee' style campaign in which the players are involved with a culture that is caught in a war between two unimaginably powerful and distant cultures. Both cultures are willing to use and/or destroy the PCs' peoples. Even though one of these cultures is friendly, it is still very alien, has its own umcompromisable motivations, and is only able to protect the players' peoples to a limited extent. Forcing the PCs to become heroes in their own right and expert diplomats in order to use and acquire the aid they need. Wildly varying from extremely low levels of power to extremely high magic and high tech.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 951363, member: 6533"] For a published setting I like Oathbound. The basic idea is that the characters are fairly high level heroes in their own worlds, they are then snatched up, powered up, and sent to a world that is subtly at war with itself. The world is in fact a giant eternal prison for a god and the caretakers have grown weary of their duties and seek to circumvent the oaths that bind them by encouraging the development of immensely powerful, clever, and angry heroes who will rise up and either destroy or supplant them. Each caretaker has thus developed a 'realm' which challenges the heroes in unique and horrible ways to develop their heroic potential. Escape isn't impossible, but it is challenging since the land itself is both intoxicating and addictive and the world is protected by many defenses. Homebrew Ideas: 1.) Adventuring in a world which only has nascent civilization. Most people are hunter gatherers, magic is more common as a result of the lack of technology, and the ecology is extremely robust so that humans and humanoids need heroes simply to survive. I base mine on the US southwest, Mexican North in the middle ages, but I am also intrigued by developing similar concepts around a fertile crescent or Minoan style culture. High magic and low tech. 2.) A 'frontier' style adventure in which the PCs actually participate in the creation of a new community in an old land with help from another old land. Recently, I saw an idea on a thread on ENWorld to play in a setting where humans numbered only a cool million and were refugees from another planet trying to make their way in a strange terrain. There's a lot that you could develop out of this, but I just like the idea of the PCs being new heroes in a new place. That and using modifed plots from some of the better western novels. Low magic and low tech though improving. 3.) A 'refugee' style campaign in which the players are involved with a culture that is caught in a war between two unimaginably powerful and distant cultures. Both cultures are willing to use and/or destroy the PCs' peoples. Even though one of these cultures is friendly, it is still very alien, has its own umcompromisable motivations, and is only able to protect the players' peoples to a limited extent. Forcing the PCs to become heroes in their own right and expert diplomats in order to use and acquire the aid they need. Wildly varying from extremely low levels of power to extremely high magic and high tech. [/QUOTE]
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