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Help - I need to come up with 5 dragons before Sunday
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<blockquote data-quote="Phineas Crow" data-source="post: 2174068" data-attributes="member: 15347"><p>After stating the base creature I took one look at what a no Con. score would do to it and scraped the idea of making it undead.</p><p></p><p>This is a white dragon that has been advanced 5 age categories past Great Wyrm using the advancement rules in Draconomicon, had the Savage Template from Book of Templates: Deluxe Edition applied, and given 1 level of Sorcerer plus 12 levels of the Elemental Master PrC from the Draconomicon.</p><p></p><p><strong>Ibraxan Froreheorte</strong>, Advanced Savage White Great Wyrm Sorcerer 1 / Elemental Master 12: CR 47; Colossal Dragon (Cold); HD 64d12+960 plus 1d4+15; hp 1393; Init +1; Spd 70 ft. (14 squares), burrow 40 ft., fly 260 ft. (poor), swim 70 ft.; AC 54 (+1 Dex, -8 Size, +51 natural), touch 3, flat-footed 53; Base Atk +64; Grp +102; Atk +79 melee (8d8+22/19-20, bite); Full Atk +79 melee (8d8+22/19-20, bite), +76/+76 melee (6d6+11, 2 claws), +76/+76 melee (3d8+11, 2 wings), +76 melee (6d6+33, tail slap); Space/Reach 30 ft./20 ft. (30 ft. with bite); SA breath weapon, crush, elemental command 10/day, energy burst, energy storm, freezing fog, frightful presence, snatch, spell-like abilities, spells, tail sweep; SQ blindsense 60 ft., cold mastery, damage reduction 20/epic, darkvision 120 ft., elemental qualities, energy attunement (Cold), energy focus +4, energy substitution, fast healing 3, icewalking, immunity (cold, poison, magic sleep effects, paralysis, stunning), low-light vision, scent, spell resistance 52, summon elemental 1/day, vulnerability to fire(+25% damage); AL NE; SV Fort +56, Ref +46, Will +54; Str 54, Dex 12, Con 41, Int 18, Wis 28, Cha 25.</p><p></p><p>Skills and Feats: Concentration +57, Escape Artist +35, Hide +40, Intimidate +50, Knowledge (the planes) +64, Listen +71, Move Silently +55, Search +57, Sense Motive +54, Spot +66, Survival +54, Swim +50; AlertnessB, Awaken Spell Resistance, Cleave, Clinging Breath, Epic Reflexes, Fast Healing, Fly-by Attack, Hover, Improved Critical (Bite), Improved Maneuverability, Improved Natural Attack (Bite), Improved Snatch, Iron Will, Large and in Charge, Lingering Breath, Maximize Breath, Multiattack, Multisnatch, Power Attack, Snatch, Snatch and Swallow, Suppress Weakness, Weapon Focus (Bite), Wingover</p><p></p><p>Languages: Draconic</p><p></p><p></p><p>Breath Weapon (Su): 60 ft. cone, 17d6 cold, Reflex DC 57 half.</p><p></p><p>Crush (Ex): Area 30 ft. by 30 ft.; large or smaller opponents take 4d8+33 points of bludgeoning damage, and must succeed on a DC 57 Reflex save or be pinned.</p><p></p><p>Snatch (Ex): Against Large or smaller creatures, bite for 8d8+22/round or claw for 4d6+11/round.</p><p></p><p>Tail Sweep (Ex): Half-circle 40 feet in diameter, medium or smaller opponents take 2d8+33 points of bludgeoning damage, Reflex DC 57 for half.</p><p></p><p>Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.</p><p></p><p>Freezing Fog (Sp): 3/day; as solid fog cast by a 23rd level caster except that slippery ice forms in the cloud, creating a grease effect, DC 49 Reflex Save to avoid falling.</p><p></p><p>Frightful Presence (Ex): 510-ft radius, HD 63 or lower, Will DC 49 negates.</p><p></p><p>Cold Mastery (Ex): +1 bonus on attack and damage rolls if both the dragon and its foe are touching ice or using frost or icy burst weapons.</p><p></p><p>Elemental Command (Su): The dragon can turn or destroy creatures which have the fire subtype, like a good cleric turns undead. It can also rebuke or command creatures with the cold subtype, as an evil cleric rebukes undead. The dragon can use this ability 10 times per day.</p><p></p><p>Summon Elemental (Sp): Once per day, the dragon can use its breath weapon to summon one greater water elemental, two huge water elementals, four large or medium water elementals. The breath weapon functions normally, but in its wake the elemental(s) appear, attacking in the next round. </p><p></p><p>Energy Focus (Ex): + 4 to the save DC of spells it casts with a cold energy descriptor.</p><p></p><p>Energy Burst (Su): 60-ft radius, 12d8 points of cold damage, Reflex save DC 37 for half. Creating an energy burst counts as a use of the dragon’s breath weapon.</p><p></p><p>Energy Storm (Su): 60-ft radius, 24 points of cold damage per round, lasts for 12 rounds or until dismissed. Attacks made by thrown weapons and projectiles automatically fail to hit if their path of travel is within or passes through the area of effect. This ability counts as two uses of the dragon’s breath weapon and the dragon cannot use its breath weapon while the storm is in place and for 2d4 rounds after it subsides.</p><p></p><p>Elemental Qualities (Ex): The dragon is immune to poison, sleep effects, paralysis, and stunning. It is not subject to critical hits or flanking.</p><p></p><p>Spell-Like Abilities: 3/day - fog cloud, gust of wind, wall of ice; 1/day - control weather. As a 23rd level caster.</p><p></p><p>Other Spell-Like Ability 3/day - polar ray. As a 20th level caster.</p><p></p><p>Spells: (Spells per day 5/5, DC 17 + spell level), Sorcerer Spells known: 0 - Detect Magic, Flare, Read Magic, Touch of Fatigue; 1 - Identify, Protection from Good.</p></blockquote><p></p>
[QUOTE="Phineas Crow, post: 2174068, member: 15347"] After stating the base creature I took one look at what a no Con. score would do to it and scraped the idea of making it undead. This is a white dragon that has been advanced 5 age categories past Great Wyrm using the advancement rules in Draconomicon, had the Savage Template from Book of Templates: Deluxe Edition applied, and given 1 level of Sorcerer plus 12 levels of the Elemental Master PrC from the Draconomicon. [b]Ibraxan Froreheorte[/b], Advanced Savage White Great Wyrm Sorcerer 1 / Elemental Master 12: CR 47; Colossal Dragon (Cold); HD 64d12+960 plus 1d4+15; hp 1393; Init +1; Spd 70 ft. (14 squares), burrow 40 ft., fly 260 ft. (poor), swim 70 ft.; AC 54 (+1 Dex, -8 Size, +51 natural), touch 3, flat-footed 53; Base Atk +64; Grp +102; Atk +79 melee (8d8+22/19-20, bite); Full Atk +79 melee (8d8+22/19-20, bite), +76/+76 melee (6d6+11, 2 claws), +76/+76 melee (3d8+11, 2 wings), +76 melee (6d6+33, tail slap); Space/Reach 30 ft./20 ft. (30 ft. with bite); SA breath weapon, crush, elemental command 10/day, energy burst, energy storm, freezing fog, frightful presence, snatch, spell-like abilities, spells, tail sweep; SQ blindsense 60 ft., cold mastery, damage reduction 20/epic, darkvision 120 ft., elemental qualities, energy attunement (Cold), energy focus +4, energy substitution, fast healing 3, icewalking, immunity (cold, poison, magic sleep effects, paralysis, stunning), low-light vision, scent, spell resistance 52, summon elemental 1/day, vulnerability to fire(+25% damage); AL NE; SV Fort +56, Ref +46, Will +54; Str 54, Dex 12, Con 41, Int 18, Wis 28, Cha 25. Skills and Feats: Concentration +57, Escape Artist +35, Hide +40, Intimidate +50, Knowledge (the planes) +64, Listen +71, Move Silently +55, Search +57, Sense Motive +54, Spot +66, Survival +54, Swim +50; AlertnessB, Awaken Spell Resistance, Cleave, Clinging Breath, Epic Reflexes, Fast Healing, Fly-by Attack, Hover, Improved Critical (Bite), Improved Maneuverability, Improved Natural Attack (Bite), Improved Snatch, Iron Will, Large and in Charge, Lingering Breath, Maximize Breath, Multiattack, Multisnatch, Power Attack, Snatch, Snatch and Swallow, Suppress Weakness, Weapon Focus (Bite), Wingover Languages: Draconic Breath Weapon (Su): 60 ft. cone, 17d6 cold, Reflex DC 57 half. Crush (Ex): Area 30 ft. by 30 ft.; large or smaller opponents take 4d8+33 points of bludgeoning damage, and must succeed on a DC 57 Reflex save or be pinned. Snatch (Ex): Against Large or smaller creatures, bite for 8d8+22/round or claw for 4d6+11/round. Tail Sweep (Ex): Half-circle 40 feet in diameter, medium or smaller opponents take 2d8+33 points of bludgeoning damage, Reflex DC 57 for half. Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect. Freezing Fog (Sp): 3/day; as solid fog cast by a 23rd level caster except that slippery ice forms in the cloud, creating a grease effect, DC 49 Reflex Save to avoid falling. Frightful Presence (Ex): 510-ft radius, HD 63 or lower, Will DC 49 negates. Cold Mastery (Ex): +1 bonus on attack and damage rolls if both the dragon and its foe are touching ice or using frost or icy burst weapons. Elemental Command (Su): The dragon can turn or destroy creatures which have the fire subtype, like a good cleric turns undead. It can also rebuke or command creatures with the cold subtype, as an evil cleric rebukes undead. The dragon can use this ability 10 times per day. Summon Elemental (Sp): Once per day, the dragon can use its breath weapon to summon one greater water elemental, two huge water elementals, four large or medium water elementals. The breath weapon functions normally, but in its wake the elemental(s) appear, attacking in the next round. Energy Focus (Ex): + 4 to the save DC of spells it casts with a cold energy descriptor. Energy Burst (Su): 60-ft radius, 12d8 points of cold damage, Reflex save DC 37 for half. Creating an energy burst counts as a use of the dragon’s breath weapon. Energy Storm (Su): 60-ft radius, 24 points of cold damage per round, lasts for 12 rounds or until dismissed. Attacks made by thrown weapons and projectiles automatically fail to hit if their path of travel is within or passes through the area of effect. This ability counts as two uses of the dragon’s breath weapon and the dragon cannot use its breath weapon while the storm is in place and for 2d4 rounds after it subsides. Elemental Qualities (Ex): The dragon is immune to poison, sleep effects, paralysis, and stunning. It is not subject to critical hits or flanking. Spell-Like Abilities: 3/day - fog cloud, gust of wind, wall of ice; 1/day - control weather. As a 23rd level caster. Other Spell-Like Ability 3/day - polar ray. As a 20th level caster. Spells: (Spells per day 5/5, DC 17 + spell level), Sorcerer Spells known: 0 - Detect Magic, Flare, Read Magic, Touch of Fatigue; 1 - Identify, Protection from Good. [/QUOTE]
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