Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Help! I suck at descriptions!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Heathen72" data-source="post: 2345665" data-attributes="member: 7029"><p>A few ideas which might help:</p><p></p><p>1) Train yourself to think cinematically - Ask yourself "How would this situation look if it in were a movie? What things would a great director focus on to create the mood?" Focus on the effect you want the area to have, and the details will come. Is this scene from a horror movie? An action film, a thriller? Watch a few genre films and see what directors focus on to make you feel the way they want to. Then imitate them until you get the hang of it.</p><p></p><p>2) Be succint. Further to Quickleaf's point, most of the time try to <em>avoid </em> describing things in too much detail! You don't need to spell everything out - just emphasize a few features that capture the feel you want to evoke and let the players imaginations do the work. If they want more information they'll ask for it. Most players minds will fill in the gaps according to the mood you've created, and will accomodate any changes as you describe them (though some players can be a little bull headed) > </p><p></p><p>3)It's from the PC's point of view, so place yourself in the PC's shoes and think what they are likely to be seeing smelling feeling etc. Remember that they haven't always got time to see everything! This is a game of action, not a merchant ivory production! If they've just opened a door and are being charged by a large ogre they are only going to get a glimpse of what's happening on the other side of the door (unless they actually say they are looking through it) so all you need to describe it as is some sort of kitchen, or as a room filled with carpets, or even just as "light bursts forth from the brightly lit room, dazzling your eyes, only to be obsured by something huge and sawtoothed in the doorway" And sure, there will be areas of amazing majesty and scope the players will come across that you will want to describe in detail, so take your time with those, and perhaps do a little prep ahead of time to get the best effect. </p><p></p><p>Look up some the Ravenloft rules and see what tips they have on creating mood - there are good tips for describing games in general.</p><p></p><p>You sound like you have a great GM ethic. Keep up the great work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Heathen72, post: 2345665, member: 7029"] A few ideas which might help: 1) Train yourself to think cinematically - Ask yourself "How would this situation look if it in were a movie? What things would a great director focus on to create the mood?" Focus on the effect you want the area to have, and the details will come. Is this scene from a horror movie? An action film, a thriller? Watch a few genre films and see what directors focus on to make you feel the way they want to. Then imitate them until you get the hang of it. 2) Be succint. Further to Quickleaf's point, most of the time try to [I]avoid [/I] describing things in too much detail! You don't need to spell everything out - just emphasize a few features that capture the feel you want to evoke and let the players imaginations do the work. If they want more information they'll ask for it. Most players minds will fill in the gaps according to the mood you've created, and will accomodate any changes as you describe them (though some players can be a little bull headed) > 3)It's from the PC's point of view, so place yourself in the PC's shoes and think what they are likely to be seeing smelling feeling etc. Remember that they haven't always got time to see everything! This is a game of action, not a merchant ivory production! If they've just opened a door and are being charged by a large ogre they are only going to get a glimpse of what's happening on the other side of the door (unless they actually say they are looking through it) so all you need to describe it as is some sort of kitchen, or as a room filled with carpets, or even just as "light bursts forth from the brightly lit room, dazzling your eyes, only to be obsured by something huge and sawtoothed in the doorway" And sure, there will be areas of amazing majesty and scope the players will come across that you will want to describe in detail, so take your time with those, and perhaps do a little prep ahead of time to get the best effect. Look up some the Ravenloft rules and see what tips they have on creating mood - there are good tips for describing games in general. You sound like you have a great GM ethic. Keep up the great work. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help! I suck at descriptions!
Top