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Help! I suck at descriptions!
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<blockquote data-quote="Berandor" data-source="post: 2345720" data-attributes="member: 225"><p>The one thing I found extremely helpful:</p><p></p><p>One strong details is better than five weak ones. Compare:</p><p></p><p>"As you enter the sewers, you stand knee-high in waste Your boots fill with water - at least you hope it's water. Footsteps and what you think is laughter echoes through the hallways. The sewers are made of rough hewn stone, and lichen clings to every nook. It's hot down here, humid, and soon your brows are coated in sweat. The stink of the place makes you retch."</p><p></p><p>"You're hardened adventurers, but nothing could have prepared you for the stink of the sewers. The smell is sickening, overwhelming. You clamp your noses shut, but to no avail. You can feel the smell on your skin, hear it, taste it. those who have recently eaten fight to keep their meals in, those who haven't are glad for going hungry. The stench is more than offal; it smells of rotting carcasses, or blood and death."</p><p></p><p>This gives players something to remember, to play off against. The first example has too much going on, and in the end, will be filed away as "sewer descritpion". So the one thing I do, or try to do, is write down <em>one</em> detail for each NPC or location I want the players to remember. This is the one detail I remark upon, and the players can tackle that detail. "Isn't that the guy with the eye patch?" - "No, it's the one with the lisp." - "No, it's the anorexic barkeep." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Berandor, post: 2345720, member: 225"] The one thing I found extremely helpful: One strong details is better than five weak ones. Compare: "As you enter the sewers, you stand knee-high in waste Your boots fill with water - at least you hope it's water. Footsteps and what you think is laughter echoes through the hallways. The sewers are made of rough hewn stone, and lichen clings to every nook. It's hot down here, humid, and soon your brows are coated in sweat. The stink of the place makes you retch." "You're hardened adventurers, but nothing could have prepared you for the stink of the sewers. The smell is sickening, overwhelming. You clamp your noses shut, but to no avail. You can feel the smell on your skin, hear it, taste it. those who have recently eaten fight to keep their meals in, those who haven't are glad for going hungry. The stench is more than offal; it smells of rotting carcasses, or blood and death." This gives players something to remember, to play off against. The first example has too much going on, and in the end, will be filed away as "sewer descritpion". So the one thing I do, or try to do, is write down [i]one[/i] detail for each NPC or location I want the players to remember. This is the one detail I remark upon, and the players can tackle that detail. "Isn't that the guy with the eye patch?" - "No, it's the one with the lisp." - "No, it's the anorexic barkeep." :) [/QUOTE]
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