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Help! I suck at descriptions!
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<blockquote data-quote="buzz" data-source="post: 2347356" data-attributes="member: 6777"><p>Limit your descritiptions to three main pieces of information at most; the human brain has trouble parsing more than that in a single bite.</p><p></p><p>Start any description with what is obviously important. When a person walks into a room, they don't take in the fabric of the curtains in exacting detail or the feel of the carpet beneath their feet. They notice the big guy sitting at the desk in the middle of the room FIRST.</p><p></p><p>Ergo, you're working from the obvious to the general to the specific, and not getting *too* specific unless the PCs are actively examining something in detail.</p><p></p><p>E.g.,</p><p></p><p><strong>BAD</strong>: "You open the creaky wooden door to find that you're standing in a 20' by 20' room. On the east wall is what seems to be a dilapidated, worn cupboard. Further down that wall is what looks like a rusted sink filled with brackish water. On the north wall is another wooden door. On the west wall is a large iron contraption that may be a stove, but is now rusted almost to pieces. Standing in the center of the room is an ogre wearing a stained apron and holding a meat cleaver."</p><p></p><p><strong>GOOD</strong>: </p><p></p><p>DM: "You open the door... and are confronted by an ogre weilding a nastly-looking meat cleaver! You seem to have stumbled upon what may have been a kitchen once. The stench of rotted meat is overpowering. The orge charges you!"</p><p></p><p>Players: "Auugh!"</p><p></p><p>(Combat ensues. Pertinent details of the room are drawn out on the battlemat in the process.)</p><p></p><p>Players: "Man, that was close. We start searching the room."</p><p></p><p>DM: "The kitchen has obviously seen better days. The cupboards on your left are broken and hold only dust, and the sink on that wall is filled with foul black water. A rusted stove squats on your right and seems to almsot ooze the grease of long-forgotten dinners. A wooden door leads out of the other side of the room."</p><p></p><p>Players: "Okay, I want to examine [blah]."</p><p></p><p>DM: [Gives more details about blah]</p></blockquote><p></p>
[QUOTE="buzz, post: 2347356, member: 6777"] Limit your descritiptions to three main pieces of information at most; the human brain has trouble parsing more than that in a single bite. Start any description with what is obviously important. When a person walks into a room, they don't take in the fabric of the curtains in exacting detail or the feel of the carpet beneath their feet. They notice the big guy sitting at the desk in the middle of the room FIRST. Ergo, you're working from the obvious to the general to the specific, and not getting *too* specific unless the PCs are actively examining something in detail. E.g., [b]BAD[/b]: "You open the creaky wooden door to find that you're standing in a 20' by 20' room. On the east wall is what seems to be a dilapidated, worn cupboard. Further down that wall is what looks like a rusted sink filled with brackish water. On the north wall is another wooden door. On the west wall is a large iron contraption that may be a stove, but is now rusted almost to pieces. Standing in the center of the room is an ogre wearing a stained apron and holding a meat cleaver." [b]GOOD[/b]: DM: "You open the door... and are confronted by an ogre weilding a nastly-looking meat cleaver! You seem to have stumbled upon what may have been a kitchen once. The stench of rotted meat is overpowering. The orge charges you!" Players: "Auugh!" (Combat ensues. Pertinent details of the room are drawn out on the battlemat in the process.) Players: "Man, that was close. We start searching the room." DM: "The kitchen has obviously seen better days. The cupboards on your left are broken and hold only dust, and the sink on that wall is filled with foul black water. A rusted stove squats on your right and seems to almsot ooze the grease of long-forgotten dinners. A wooden door leads out of the other side of the room." Players: "Okay, I want to examine [blah]." DM: [Gives more details about blah] [/QUOTE]
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