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Help! I Suck at Villains!
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<blockquote data-quote="Denalz" data-source="post: 7203003" data-attributes="member: 6878412"><p>So I'm trying to pull together a coherent backstory and an antagonist in general for the adventure (potential campaign) I'm planning. Here's what I've got so far....</p><p></p><p>My PC's will show up at a village at the base of a mountain range. The village has been plagued by wyvern riding barbarians for many years now. Typically they swoop in, steal food, and retreat. The attacks have been coming with more and more frequency and this year the brutes even made off with several of the community's young women. The PC's will be asked to retrieve the captive women and destroy the ongoing threat if possible. Side note: They will be given a tracking hound to help find the riders.</p><p></p><p>Within the mountain cliffs the PC's will find the barbarians and be shocked to realize that they have made blushing brides of their captives and that the ladies have no wish to leave. Some investigation will reveal that the riders consider themselves guardians of humanity and that they only steal resources from the village below because the growing threat of evil looms stronger every year from within the mountain, robbing of them of time to hunt and toil. Their abductions were out of necessity as their camp was recently attacked whilst the men were away. Their women were slaughtered and the children would have perished too were it not for the men's early return. </p><p></p><p>Here is my problem, I have no idea what to say the riders are guardians against. My aim is to send my PC's into the mountain and maybe eventually the underdark for the real adventure... but I feel immense pressure to make the ultimate antagonist a good one as I have high hopes that this adventure could be made into a full blown campaign. </p><p></p><p>At first I was thinking maybe a demon that has been sending minions out in greater forces over the years. Maybe he's sending them out to seek a way to free him? Then I thought maybe the mountain houses some sort of portal and that's where the fiends are coming through, but I don't really have a firm grasp on portals and how the planes work. Though it would be interesting if I could find a reasonable way to tie together the idea that the portal or demon here is only one of a network of many throughout the continent. This way once the PC's find a way to defeat the threat, they are made aware of many others, possible much more formidable, throughout the land. This could set them up for all sorts of adventures that should end up connecting. </p><p></p><p>*Sigh* Anyway, you see my dilemma, I have too much ambition and not enough creativity. I'm not sold of fiends, but they are a favored enemy of one of my four PC's. Others include celestial, undead, and warlocks.</p></blockquote><p></p>
[QUOTE="Denalz, post: 7203003, member: 6878412"] So I'm trying to pull together a coherent backstory and an antagonist in general for the adventure (potential campaign) I'm planning. Here's what I've got so far.... My PC's will show up at a village at the base of a mountain range. The village has been plagued by wyvern riding barbarians for many years now. Typically they swoop in, steal food, and retreat. The attacks have been coming with more and more frequency and this year the brutes even made off with several of the community's young women. The PC's will be asked to retrieve the captive women and destroy the ongoing threat if possible. Side note: They will be given a tracking hound to help find the riders. Within the mountain cliffs the PC's will find the barbarians and be shocked to realize that they have made blushing brides of their captives and that the ladies have no wish to leave. Some investigation will reveal that the riders consider themselves guardians of humanity and that they only steal resources from the village below because the growing threat of evil looms stronger every year from within the mountain, robbing of them of time to hunt and toil. Their abductions were out of necessity as their camp was recently attacked whilst the men were away. Their women were slaughtered and the children would have perished too were it not for the men's early return. Here is my problem, I have no idea what to say the riders are guardians against. My aim is to send my PC's into the mountain and maybe eventually the underdark for the real adventure... but I feel immense pressure to make the ultimate antagonist a good one as I have high hopes that this adventure could be made into a full blown campaign. At first I was thinking maybe a demon that has been sending minions out in greater forces over the years. Maybe he's sending them out to seek a way to free him? Then I thought maybe the mountain houses some sort of portal and that's where the fiends are coming through, but I don't really have a firm grasp on portals and how the planes work. Though it would be interesting if I could find a reasonable way to tie together the idea that the portal or demon here is only one of a network of many throughout the continent. This way once the PC's find a way to defeat the threat, they are made aware of many others, possible much more formidable, throughout the land. This could set them up for all sorts of adventures that should end up connecting. *Sigh* Anyway, you see my dilemma, I have too much ambition and not enough creativity. I'm not sold of fiends, but they are a favored enemy of one of my four PC's. Others include celestial, undead, and warlocks. [/QUOTE]
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