Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Help! I Suck at Villains!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 6801718" data-source="post: 7203554"><p>If you like the idea of a fiendish villain, you could put an interesting twist on things. Perhaps the barbarians disturbed an ancient prison for a demon or devil. The fiend isn't free yet, but courtesy of a crack in that prison it can send it's influence out. The barbarians may not even be aware that they damaged a magical prison. They just have to deal with the fiend's minions constantly coming to the mountain to free it. Thus they protect the surrounding lands from a great evil but the don't know how to stop it. Now the demon has taken a hold of the barbarian ruler. The fiend is influencing his mind, driving him to darker deeds. The fiend's minions are making life difficult for the barbarians by ensuring the animals they hunt and the crops they grow become scarce and ruined. So the influenced ruler drives them to more dishonorable deeds in the guise of preservation of his people. Thus the barbarians are ordered to take captives, like the women or children, but don't really like to do so. So the captives are unharmed as the barbarians try to figure out what to do, protect the captives or follow their leader. Now the barbarians are in a desperate position, as they don't want to dishonor themselves or their once great leader but they don't want to hurt the captives with forced marriages or forcing children to be warriors. So when the PCs find them, they are in dire need of help as well. </p><p></p><p>You can also use abberations instead of fiends. Mind Flayers are known to control people's minds. So perhaps they need surface slaves to help them make the big push to invade the surface. The Mind Flayers live deep in the mountains and are looking to expand their surface influence. Though the barbarians constantly battle them and interfere. So now they control the barbarian leader and look to drive the barbarian tribe apart. The women and children captives aren't really for forced marriages and preserving the culture, they are being herded off as slaves for the Mind Flayers. The party discovers that the captives are actually thralls now and have to figure out how to save them. </p><p></p><p>So either way, the party either has to figure out how to restore the fiend's prison or drive out the Mind Flayers. Both big problems. So it depends on what your group takes to as a desired enemy.</p></blockquote><p></p>
[QUOTE="Guest 6801718, post: 7203554"] If you like the idea of a fiendish villain, you could put an interesting twist on things. Perhaps the barbarians disturbed an ancient prison for a demon or devil. The fiend isn't free yet, but courtesy of a crack in that prison it can send it's influence out. The barbarians may not even be aware that they damaged a magical prison. They just have to deal with the fiend's minions constantly coming to the mountain to free it. Thus they protect the surrounding lands from a great evil but the don't know how to stop it. Now the demon has taken a hold of the barbarian ruler. The fiend is influencing his mind, driving him to darker deeds. The fiend's minions are making life difficult for the barbarians by ensuring the animals they hunt and the crops they grow become scarce and ruined. So the influenced ruler drives them to more dishonorable deeds in the guise of preservation of his people. Thus the barbarians are ordered to take captives, like the women or children, but don't really like to do so. So the captives are unharmed as the barbarians try to figure out what to do, protect the captives or follow their leader. Now the barbarians are in a desperate position, as they don't want to dishonor themselves or their once great leader but they don't want to hurt the captives with forced marriages or forcing children to be warriors. So when the PCs find them, they are in dire need of help as well. You can also use abberations instead of fiends. Mind Flayers are known to control people's minds. So perhaps they need surface slaves to help them make the big push to invade the surface. The Mind Flayers live deep in the mountains and are looking to expand their surface influence. Though the barbarians constantly battle them and interfere. So now they control the barbarian leader and look to drive the barbarian tribe apart. The women and children captives aren't really for forced marriages and preserving the culture, they are being herded off as slaves for the Mind Flayers. The party discovers that the captives are actually thralls now and have to figure out how to save them. So either way, the party either has to figure out how to restore the fiend's prison or drive out the Mind Flayers. Both big problems. So it depends on what your group takes to as a desired enemy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help! I Suck at Villains!
Top