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Help I think one of my players is a metagaming munchkin...
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<blockquote data-quote="milo" data-source="post: 5234499" data-attributes="member: 929"><p>If I remember correctly one of the things about the module was that it had every creature from the monster manual in it. If that is the case I would assume that the Tarrasque would be in there as well as the Kraken. As to the locations I wouldn't have a guess, but I would hope that they would be somewhere pretty far along. As a DM I have never ran a module as it is written, it is too easy to run across spoilers or download the module and find info. </p><p>For this player I would pull him aside and give him a chance to come clean about it. If he denies it let it die there until he shows that he has metagame knowledge and then bring the hammer down. A lot of times just knowing that someone is on to you will clean up your act. If he admits it let him stay and give him a warning about using the knowledge he has about the module. Sometimes I have found it useful to have someone in the party who knows a little about modules to keep them moving if they are in a standstill/have no clue where to go. Of course you don't want them to solve any puzzles or find the solution to a dilemma before anyone else tries, but it is a great last resort. As long as the two of you can work it out he can almost be a DM tool.</p></blockquote><p></p>
[QUOTE="milo, post: 5234499, member: 929"] If I remember correctly one of the things about the module was that it had every creature from the monster manual in it. If that is the case I would assume that the Tarrasque would be in there as well as the Kraken. As to the locations I wouldn't have a guess, but I would hope that they would be somewhere pretty far along. As a DM I have never ran a module as it is written, it is too easy to run across spoilers or download the module and find info. For this player I would pull him aside and give him a chance to come clean about it. If he denies it let it die there until he shows that he has metagame knowledge and then bring the hammer down. A lot of times just knowing that someone is on to you will clean up your act. If he admits it let him stay and give him a warning about using the knowledge he has about the module. Sometimes I have found it useful to have someone in the party who knows a little about modules to keep them moving if they are in a standstill/have no clue where to go. Of course you don't want them to solve any puzzles or find the solution to a dilemma before anyone else tries, but it is a great last resort. As long as the two of you can work it out he can almost be a DM tool. [/QUOTE]
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Help I think one of my players is a metagaming munchkin...
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