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Help I think one of my players is a metagaming munchkin...
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<blockquote data-quote="jefgorbach" data-source="post: 5234698" data-attributes="member: 28278"><p>What he's doing is akin to replaying a video game or re-watching a movie. Just because you've already seen it once, doesnt lessen the enjoyment the second, third, etc time around even though you already know whats coming. </p><p></p><p>So unless his metagaming is intentionally disrupting the game AND the others are upset by his ability to help overcome obstacles/missed opportunities they might not have otherwise achieved -- then his knowledge really isnt hindering anyone's fun and doesnt matter. </p><p></p><p>If the latter IS the case, then quietly mention the fact outside the game with the adage further transgressions WILL trigger unspecified in-game repercussions and alter details however you see fit to specifically penalize HIS character: altered powers, boosted minions, reduced treasure, etc. For example, the treasure he's counting on getting still exists as described, but bears an additionally curse causing a debuff, inflicts a negative Feat, causes all animals to become hostile to HIM, or perhaps triggers an undesirable spell effect each time its used. Maybe each hit/spell effect triggered inflicts equal damage to its user ... and like all cursed items cant be relinquished without a Remove Curse/Limited Wish is used to sever the owner/item bond first.</p></blockquote><p></p>
[QUOTE="jefgorbach, post: 5234698, member: 28278"] What he's doing is akin to replaying a video game or re-watching a movie. Just because you've already seen it once, doesnt lessen the enjoyment the second, third, etc time around even though you already know whats coming. So unless his metagaming is intentionally disrupting the game AND the others are upset by his ability to help overcome obstacles/missed opportunities they might not have otherwise achieved -- then his knowledge really isnt hindering anyone's fun and doesnt matter. If the latter IS the case, then quietly mention the fact outside the game with the adage further transgressions WILL trigger unspecified in-game repercussions and alter details however you see fit to specifically penalize HIS character: altered powers, boosted minions, reduced treasure, etc. For example, the treasure he's counting on getting still exists as described, but bears an additionally curse causing a debuff, inflicts a negative Feat, causes all animals to become hostile to HIM, or perhaps triggers an undesirable spell effect each time its used. Maybe each hit/spell effect triggered inflicts equal damage to its user ... and like all cursed items cant be relinquished without a Remove Curse/Limited Wish is used to sever the owner/item bond first. [/QUOTE]
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Help I think one of my players is a metagaming munchkin...
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