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Help! I trapped my players and can't get them out!
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<blockquote data-quote="Eccles" data-source="post: 614477" data-attributes="member: 5675"><p>Taking your last post as a springboard...</p><p></p><p>Why are the orcs there? Their clerics are likely to have lost their own connections to their gods. Presumably the orcs have done the only 'orcy' thing available and prepared to wipe out the nearest possible thing that would have made their gods start to ignore them; ie the dwarfhold on 'their' lands.</p><p></p><p>Therefore a three stage escape plan suggests itself:</p><p></p><p>1. A small group (ie. the PCs) sally forth to capture an orc cleric. This could be quite a cool plan for one session.</p><p></p><p>2. Interrogating the orc and persuading him that they have something in common.</p><p></p><p>3. The orcs could then allow the group to leave the dwarfhold to repair the "real" cause of the curse. They'd probably give the party an 'escort' that would need to be defeated, and would almost certainly stay surrouding the dwarfhold on a "make gods come back in 5 day or we smash dwarfses" sort of deal.</p><p></p><p>(Just make sure that the party have got long enough to get out, defeat their orcish entourage, get through the Forge of Fury and then return to the dwarfhold before the ultimatum runs out. Then feel free to have a small war...)</p></blockquote><p></p>
[QUOTE="Eccles, post: 614477, member: 5675"] Taking your last post as a springboard... Why are the orcs there? Their clerics are likely to have lost their own connections to their gods. Presumably the orcs have done the only 'orcy' thing available and prepared to wipe out the nearest possible thing that would have made their gods start to ignore them; ie the dwarfhold on 'their' lands. Therefore a three stage escape plan suggests itself: 1. A small group (ie. the PCs) sally forth to capture an orc cleric. This could be quite a cool plan for one session. 2. Interrogating the orc and persuading him that they have something in common. 3. The orcs could then allow the group to leave the dwarfhold to repair the "real" cause of the curse. They'd probably give the party an 'escort' that would need to be defeated, and would almost certainly stay surrouding the dwarfhold on a "make gods come back in 5 day or we smash dwarfses" sort of deal. (Just make sure that the party have got long enough to get out, defeat their orcish entourage, get through the Forge of Fury and then return to the dwarfhold before the ultimatum runs out. Then feel free to have a small war...) [/QUOTE]
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