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help! i'm stuck with a premise and need a game mechanic or creative solution to solve this unique "reverse-character creation" situation...
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<blockquote data-quote="niklinna" data-source="post: 8492650" data-attributes="member: 71235"><p>I have played this sort of setup for one-shots several times in other RPG systems and it can be a lot of fun, particularly if what gets revealed is key to the goings-on in the adventure.</p><p></p><p>One approach I've played that's different from what you listed, is not having any already-made characters. The GM put the players on the spot at key moments and asked us what our characters could (or couldn't) do, or gave us a choice from a small set of options, or asked who in the party had been involved in backstory element X. If you take that approach, you might want to prepare your players a bit by making clear that the usual stat distributions apply, so they can't have 18s in everything—but perhaps initial choices can be raised once or twice, as they realize their true capabilities. You can also offer out particularly relevant class & subclass features at those key moments, possibly without naming them, and who chooses what will narrow or pin down their specific builds.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8492650, member: 71235"] I have played this sort of setup for one-shots several times in other RPG systems and it can be a lot of fun, particularly if what gets revealed is key to the goings-on in the adventure. One approach I've played that's different from what you listed, is not having any already-made characters. The GM put the players on the spot at key moments and asked us what our characters could (or couldn't) do, or gave us a choice from a small set of options, or asked who in the party had been involved in backstory element X. If you take that approach, you might want to prepare your players a bit by making clear that the usual stat distributions apply, so they can't have 18s in everything—but perhaps initial choices can be raised once or twice, as they realize their true capabilities. You can also offer out particularly relevant class & subclass features at those key moments, possibly without naming them, and who chooses what will narrow or pin down their specific builds. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
help! i'm stuck with a premise and need a game mechanic or creative solution to solve this unique "reverse-character creation" situation...
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