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Help in Creating my Version of the Wendigo
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<blockquote data-quote="Belzbet" data-source="post: 6059229" data-attributes="member: 6678902"><p>There are some things you are going to have to decide. One of those things is the creature type (this will affect its base saves, attack progression and other things). This creature could be undead, monstrous humanoid, even magical beast (or even giant but that could be a stretch since it wasnt born a wendigo; also Cleon suggest making a wendigo the fey type). Since it was once a human I would say it is either undead or monstrous humanoid. If you envisage your wendigo as having an animal vitality (if you envisage your wendigo as being alive) then maybe go with monstrous humanoid since undead have no CON score. We will say it is monstrous humanoid.</p><p>Now monstrous humanoids HD gives:</p><p>1d8</p><p>FULL BAB</p><p>GOOD REF and WILL</p><p>2 + INT MOD skills each level (quadruple on first level)</p><p></p><p>Monstrous Humanoids automatically gain:</p><p>Darkvision 60ft</p><p>Proficency with all simple </p><p>Also feel free to give it proficiency to any weapon you want and feel free to give it proficiency with armor.</p><p></p><p>From here you add the abilities you want. You mentioned:</p><p>The ability to alter form. You could give it Alternate form similar to a dragons ability of the same name (but there are many options)</p><p>Limited Invisibility. I dont know if there is a similar ability already in print but just make one, its a fairly straight forward ability.</p><p>Cannot dies from starvation; I dont think there is a similar ability by name but many creature types effectively do this (however montrous humanoid is not one of them; undead, elemental, outsider, construct are like this but non of these except undead seem fitting for a wendigo). Just make up an ability.</p><p>It will for sure have a Bite attack and 2 claw attacks (can it use weapons as well?). Give it 2 claws and a bite attack. A Huge dragon does bite damage of 2d8 and claw damage of 2d6, you could use those numbers for the damage. It seems that the claws are the primary attack and bite is secondary attack; add your STR bonus to the claw attack and 1/2STR bonus to bite attack.</p><p>I would consider giving it some type of ability associated with its claws. Rend may be a good one (if it hits one creature with two claw attacks then it does automatic rend damage maybe of 2d4+1/2STR).</p><p>Hunger. I think some undead have a similar hunger. It may look something like this, Hunger: For every 24 hours the wendigo goes without feeding it gains -1 to attack, saves, skill and damage rolls. Or you could make it the penalty a negative level penalty. For every 24 hours a wendigo goes without feeding it gains a negative level; however negative levels will kill it eventually and that sort of goes against the "cant die of starvation" ability. In both instances the penalty would be erased once it feeds. Since an eternal hunger drives them to eat (not sustenance) you may think about removing any penalty associated with this ability.</p><p>Maybe give it some type of poison associated with its bite. After all it does eat alot of raw flesh and it probably doesnt brush, so harmful bacteria is bound to form in its mouth.</p><p>Maybe give it an above average speed. Maybe like 50ft or 60ft.</p><p>Decide ability point modifiers. It probably has increases in all physical abilities and in WIS (its probably really perceptive). </p><p>The amount you increase STR, DEX, CON and WIS is dependent on how strong you want the creature but as a base line lets say it is about as strong as a fire giant. Fire giants get +20 racial/size STR MOD. Lets give the Wendigo +20 to STR.</p><p>I am thinking that it is unaturally dextrous for its size. The storm giant gets +2 to dex, whereas the fire giant gets -2 (larger creatures usually get a penalty to DEX). Lets say that the wendigo is more dextrous than the giants. lets give it +4 racial/size DEX MOD.</p><p>For CON lets again look at a giant. The fire giant gets +12 to CON. Lets say the wendigo isnt as hardy as a fire giant. Lets give it +10 or +8 to CON.</p><p>For WIS lets look at a ghoul. The transformation into a ghoul is similar to a wendigos transformation and may do the same thing to the mind. A ghoul gets +4 to WIS. Lets give the wendigo +4 to WIS as well.</p><p>Give no MOD to INT or CHA.</p><p>monsters use the crappy monster array: 11,11,11,10,10,10 then add the MODS to that to get ability scores of the creature.</p><p></p><p>After you have all the abilities you want then decide how many HD you want it to be. Treat HD like a level that gives the above mentioned increases (FULL BAB, GOOD REF and WILL, 2 + INT skills).</p><p></p><p>Instead of giving a wendigo racial HD you could go about making a wendigo function similar to a template (like the vampire template). Meaning that the Wendigo retains its stat and abilities it once had as a human, you just add on abilities of the wendigo. In this case the creature would still advance in the class is was as a human even after the transformation. This would allow the creation of wendigos at varied power levels.</p></blockquote><p></p>
[QUOTE="Belzbet, post: 6059229, member: 6678902"] There are some things you are going to have to decide. One of those things is the creature type (this will affect its base saves, attack progression and other things). This creature could be undead, monstrous humanoid, even magical beast (or even giant but that could be a stretch since it wasnt born a wendigo; also Cleon suggest making a wendigo the fey type). Since it was once a human I would say it is either undead or monstrous humanoid. If you envisage your wendigo as having an animal vitality (if you envisage your wendigo as being alive) then maybe go with monstrous humanoid since undead have no CON score. We will say it is monstrous humanoid. Now monstrous humanoids HD gives: 1d8 FULL BAB GOOD REF and WILL 2 + INT MOD skills each level (quadruple on first level) Monstrous Humanoids automatically gain: Darkvision 60ft Proficency with all simple Also feel free to give it proficiency to any weapon you want and feel free to give it proficiency with armor. From here you add the abilities you want. You mentioned: The ability to alter form. You could give it Alternate form similar to a dragons ability of the same name (but there are many options) Limited Invisibility. I dont know if there is a similar ability already in print but just make one, its a fairly straight forward ability. Cannot dies from starvation; I dont think there is a similar ability by name but many creature types effectively do this (however montrous humanoid is not one of them; undead, elemental, outsider, construct are like this but non of these except undead seem fitting for a wendigo). Just make up an ability. It will for sure have a Bite attack and 2 claw attacks (can it use weapons as well?). Give it 2 claws and a bite attack. A Huge dragon does bite damage of 2d8 and claw damage of 2d6, you could use those numbers for the damage. It seems that the claws are the primary attack and bite is secondary attack; add your STR bonus to the claw attack and 1/2STR bonus to bite attack. I would consider giving it some type of ability associated with its claws. Rend may be a good one (if it hits one creature with two claw attacks then it does automatic rend damage maybe of 2d4+1/2STR). Hunger. I think some undead have a similar hunger. It may look something like this, Hunger: For every 24 hours the wendigo goes without feeding it gains -1 to attack, saves, skill and damage rolls. Or you could make it the penalty a negative level penalty. For every 24 hours a wendigo goes without feeding it gains a negative level; however negative levels will kill it eventually and that sort of goes against the "cant die of starvation" ability. In both instances the penalty would be erased once it feeds. Since an eternal hunger drives them to eat (not sustenance) you may think about removing any penalty associated with this ability. Maybe give it some type of poison associated with its bite. After all it does eat alot of raw flesh and it probably doesnt brush, so harmful bacteria is bound to form in its mouth. Maybe give it an above average speed. Maybe like 50ft or 60ft. Decide ability point modifiers. It probably has increases in all physical abilities and in WIS (its probably really perceptive). The amount you increase STR, DEX, CON and WIS is dependent on how strong you want the creature but as a base line lets say it is about as strong as a fire giant. Fire giants get +20 racial/size STR MOD. Lets give the Wendigo +20 to STR. I am thinking that it is unaturally dextrous for its size. The storm giant gets +2 to dex, whereas the fire giant gets -2 (larger creatures usually get a penalty to DEX). Lets say that the wendigo is more dextrous than the giants. lets give it +4 racial/size DEX MOD. For CON lets again look at a giant. The fire giant gets +12 to CON. Lets say the wendigo isnt as hardy as a fire giant. Lets give it +10 or +8 to CON. For WIS lets look at a ghoul. The transformation into a ghoul is similar to a wendigos transformation and may do the same thing to the mind. A ghoul gets +4 to WIS. Lets give the wendigo +4 to WIS as well. Give no MOD to INT or CHA. monsters use the crappy monster array: 11,11,11,10,10,10 then add the MODS to that to get ability scores of the creature. After you have all the abilities you want then decide how many HD you want it to be. Treat HD like a level that gives the above mentioned increases (FULL BAB, GOOD REF and WILL, 2 + INT skills). Instead of giving a wendigo racial HD you could go about making a wendigo function similar to a template (like the vampire template). Meaning that the Wendigo retains its stat and abilities it once had as a human, you just add on abilities of the wendigo. In this case the creature would still advance in the class is was as a human even after the transformation. This would allow the creation of wendigos at varied power levels. [/QUOTE]
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