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Help in Designing a Skill Challenge
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<blockquote data-quote="Badwe" data-source="post: 4508936" data-attributes="member: 61762"><p>First you're going to need to determine what skills will be usable and what the DCs will be. You don't have to consider all contingencies, but you should get a rough idea of the most likely tricks PCs will be using and set appropriate DCs based on the table.</p><p></p><p>Next, decide the complexity. Since this is a focal point of your current adventure, you'll probably want it to be the highest or second highest complexity level, which means 10 or 12 successes required.</p><p></p><p>Now, where you're going to start stabbing into new territory is how you'll be interleaving combat with the skill challenge. You have a few options</p><p></p><p>1) combat on failure. whenever the PCs fail, the enemies reach them and combat ensues</p><p>2) combat after X number of skill checks. perhaps 2 or 3 depending on how often you want them to fight</p><p>3) both 1 and 2, perhaps you want a lot of combat.</p><p>4) perhaps the reverse, if it's a light enough skill check that there are more encounters than skill checks, perhaps success in a fight would trigger an immediate skill check.</p><p></p><p>Best of luck.</p></blockquote><p></p>
[QUOTE="Badwe, post: 4508936, member: 61762"] First you're going to need to determine what skills will be usable and what the DCs will be. You don't have to consider all contingencies, but you should get a rough idea of the most likely tricks PCs will be using and set appropriate DCs based on the table. Next, decide the complexity. Since this is a focal point of your current adventure, you'll probably want it to be the highest or second highest complexity level, which means 10 or 12 successes required. Now, where you're going to start stabbing into new territory is how you'll be interleaving combat with the skill challenge. You have a few options 1) combat on failure. whenever the PCs fail, the enemies reach them and combat ensues 2) combat after X number of skill checks. perhaps 2 or 3 depending on how often you want them to fight 3) both 1 and 2, perhaps you want a lot of combat. 4) perhaps the reverse, if it's a light enough skill check that there are more encounters than skill checks, perhaps success in a fight would trigger an immediate skill check. Best of luck. [/QUOTE]
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